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the reason why I don't make sc maps anymore
page: 1
I'm not active here anymore because I'm currently into a level design program in Montreal, Canada. In this program, we work with the source engine ( half-life series ) and Unreal engine and I have no time to map for starcraft anymore ;[

I was tempted to make a map for NightmareJoo since it does not stick too much to competitive standards (which I had a hard time following 2 years ago, now even more)

Maps I have done so far:

1 original counter-strike in cooperation with Starparty :)
1 original counter-strike made all alone
1 Team Fortress 2 map
1 Portal map
1 WIP Left4Dead map
1 Unreal map
And about 10 smaller projects in half-life 2

I have 2 more projects to do before school ends,

the first one is a a mini-game in teams of 5. Each of us has to produce a map ( about 5 minute in walkthrough ) and it has to fit together ( story, atmosphere etc.)

Then in september, with the other classes in the campus ( animation class, modeling class ) we will have to make a unique game using the source engine. We will have to design the maps and use the assets provided by animators and modelers.

I should be able to get a job in January!! BMW is a great community, that kept pushing me and support me all this time. You are the reason why I still make maps. I just wanted to thank you all :) Keep making maps! :P

Link to my most recent work ( It is not final version, but It's pretty decent )

Portal Level -
2009, 08, 08 02:39
Neat Portal level, that game was pretty fun for an hour.

If I extended the deadline would you be able to make a map for the competition? I'd really like that :D
2009, 08, 09 05:40
When is the deadline?
2009, 08, 13 00:38
Uh a couple weeks ago, but only one person has uploaded an acceptable map so far aside from myself. If you say you're going to make a map, the deadline is the day you post your map.
2009, 08, 15 11:16
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