|pretty unique idea.. im liking it but its a bit tight b/c of the mineral placements. try finding a way to keep the expos (near the middle) out of the way so there isnt a movement issue from base to base and so it doesnt hurt flanking. |
modified by NastyMarine
|Kinda experimental map, the entrances to each main have been blocked off with a neutral building (Protoss Temple), so early game could start off with air units, and later on in the game switch to ground.|
Theres lots of room also for large battles, especially in the corner expos. Many paths also around the map.
|Yeah, this is one of the better 8 player maps I've seen.|
Looks to me like you pulled it off, nice job.
|very interesting. Could be a great map for LAN parties with many players. 4on4 or even 3on3 happen not very often on battle.net|
terran tanks imba
|Diablo rox :D|
|yea diablo :D|
this is my first map using neutral buildings, some people like the temple blocking the entrance, and others dont :P
anyway, the choke point between the corner expo and the middle gas expo is probably the only tight area. if someone wants to attack the middle gas expo he has 3 routes (left, right and bridge), assuming that whoever has the middle gas expo is coming from the choke point behind the minerals, so the narrow part of the map wont really count when attacking the expo.
if you want to defend your corner expo the best way to do it is to use the choke that leads towards the center (i hope everyone understands what im writing here)
|Think about pathfinding in cross positions?|
|wheres the barrack|
|what barrack? :/|
|Barrack in diablo |
Outer cloister ---> Barrack (the forgeron quest)
----> Jail level 1, 2, 3 ---> Inner cloister
----> Cathedral -----> catacomb level 1, 2, 3, 4
catacomb level 4 ----> Andariel boss
wonder how this plays 4vs4 ^^ could be great fun actually.
|just make andariel as neutral unit and I'm satisfied!|
|bad mineral placement, middle expos could be placed better|
modified by hardringer
|terran can easly siege tank his neighbor on this, the bases are too close, unless theres a trigger for 2v2v2v2, when using map settings|
|Yeah, he seems to do that a lot. It's a bit pathetic really...|