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Back to "beta" maps.   Show all maps.
Last update for (4)Geometry : 2006, 03, 10 23:57
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1065 (4)Geometry 128*128Nikola Markov0.1beta

The map has been rated 50 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Nikola Markov
Firs of all, excuse the fact that the ap does not have picture, i dont know how to make one.This map is quite standart, with 4 main locations and naturals next to them. The center of the map is unusual, u will se what i mean. I hope u will enjoy it.
epidiOn
Picture added.

http://www.panschk.de/mappage/files/showfiles.php Go here and download scm2jpg to make the pictures for you.
flothefreak
look up our "files"section for map->picture converters
Nikola Markov
Thanks! Allready done.
LGI
Nikola Markov, are yopu bulgarian?
Nikola Markov
LGI: da ;) vijdal sum te v headoff-a
panschk[FP]
I don`t hate symmetrical straight-line maps. If done well, it is a legit approach. But please do not use ramps like this if you want symmetry in a 4 player map. This can`t work :/
Falcon_A
WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Arden(WoF)
Could you please make your comments a little more... Constructive? Your last few posts have consisted of nothing but "weeeee*repeating*"

just uh...yeah..
Nikola Markov
panschk[FP] the symmetry is not important for the moment. At this stage i want to know, is this map playable and balanced. The symmetry is byproduct
--v mOsQ
newbish map gg
panschk[FP]
Well imo if you go for that many straight line and an unnatural look, at least make it symmetrical too, otherwise it really looks newbish.

Also for the gameplay, the ramps are not really good neither. I dont think it will play very smooth.
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