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Last update for (4)Ticket_To_Heaven : 2007, 06, 06 20:01
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1212 (4)Ticket_To_Heaven 128*128flothefreak0.1beta

The map has been rated 42 times and got a total of 5 points
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Comments:   GMCS (15 elements)


flothefreak
ID 1212 and it is worth it: a very "uncommon" map.

It is an airmap, at least at the beginning. all mineral expos block a path, but all got very low mineral values. so it turns more and more to a groundmap actually :)

it should provide a very different gameplay for sure ;D

further information:

showing the minvalues of the map:
Free Image Hosting at www.ImageShack.us

showing how the center expos can be mined from outside and inside, and how the center gases can be taken (nexus reaches both at once)
Free Image Hosting at www.ImageShack.us

i know pathing will be horrible, but it is an airmap :D


the whole concept is a mixture of two concepts:
the way of mining an entrance free (like on the map i sent to a few people concerning TANL contest) and the concept of another unfinished map: how do many low value minerals affect gameplay? you get minerals much faster, but expos disappear a lot faster, too.

so there is the molten result :D

i am still thinking of adding neutral (high-HP) buildings on spots i marked in GMCS.

what do you think of that map, and what about the neutral buildings i have in my mind (->gmcs)?
flothefreak
hm, is it too standard to comment?
boongee
yeah, this is too standard. LT CLONE
flothefreak
hm, at least it is no stupid +1 _SYMMETRIC_ clone
Antares
flo: ^^

otherwise i can't say anything about the map, coz i need to see, how does this harassable main mineral line changes the gameplay, coz it must change it totally


flothefreak
actually, i tested it in single player. the harassable minline is so fast mined away, unbelievable. didnt expect this...

i may have to change that (set from 500 to 750 or similar), but needs testing first :]
SynDromE
crazy expo layout, actually made me play on it.
Arden(WoF)
Hm... I think Flo was high when he made this :)
NastyMarine
yeah word... feels like the center is rounded/pushed out towards ur face.
flothefreak
i wasn't high, i was creative
yenku
haha, people get creative when they are high

crazyness. i dont know but it looks like P get screwed. I think its a Z or T map. T can harrass easily and Z can expo the shit out of the mid.
flothefreak
well, does somebody wants to test this with me? ;)
NastyMarine
ill test it tonight and/or tomorrow

tho i want to test both my maps also! :)
modified by NastyMarine
the dentist
if this wasn't his map, i bet flo would say "delete this map"
Arden(WoF)
I really respect your effort and creativity, but I think that a map like this is just too experimental.
flothefreak
which doesn't mean it can't be fun and decent balanced. the problem is it needs hell lot of testing^^

and the dentist doesn't have any clue.
lnept
couldnt you just hop some marines and kill there peons?
lnept
im on right now if anyone wants to play.
the dentist
doesn't have a clue? you don't even know why t>z on nost. and you go around saying to delete everyone's maps without saying what's wrong with them. why can't we do it to you? this map is too experimental and obviously not going to work right now. let's delete it.
flothefreak
This post is not displayed due to its content
lnept
we really should do a database clean though.
the dentist
This post is not displayed due to its content
flothefreak
This post is not displayed due to its content
Deathman101
This post is not displayed due to its content
RaDiX
t overwhelming.
flothefreak
yeah but i have many things to change, such as swarms on the minerals, additional entrances etc.
Nightmarjoo
flo you censor those?
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