|Farily simple imo, but it looks good. Although pathing will be annoying considering units will follow the path through the small bridges.|
|Luna with islands kinda... I've always thought it needed islands.|
|the ressamblance to luna is not really strong, it only seems so. the naturals are imbalanced. top left and bottom right are MUCH more exposed (esp. muta harass) than the other two with highground of the main behind them.|
to change the feeling of having luna in it, i would reshape the mineral lines so they are not situated as in luna - all exposed to the edge. that is very annoying as player actually.
|it's better than luna in other ways too, this layout is potentially less positionally imbalanced (once fixed) than luna.|
|reminds me of azalea when I look to the middle|
|The top left and to a lesser extend the bottom right mineral onlies are pretty hard to get, opposed to the other player's ones|
Besides that, very good standard map.
|Yeah, easiest way to fix the nats is to put the ramp more to the right on the top left, and more to the top at the bottom right, then rearrange the nats so that it rests against the main's edge.|
|Alright I made some changes. I fixed the nats and I moved the minonlies closer to the bases.|
Now what do you guys think?
|building space in purples base sucks..its the same as in luna unfortunately|
|no1 in here would ever want to have purples main, its just compleatly fucking annoying. this is a good map, dont let purples main spoil it. change the main and i would love this.|
if i were u i would X mirror purples main into teals.
how bout a friendly karakuu in middle?^^