|atm, this map is mainly an 'idea map'.|
I like how there is a passage to the main rather than a nat on the way to the main.. i also like how its unbuildable, but its too narrow for a game i think at least... its T favoring (narrow passages and highground middle etc). I really do like the layout however, so i may return to this idea later or just modifiy this one.
|same map but with much larger or with custom ramps shoud rock al the other twiglite maps arround.|
|yea bigger ramps for the center|
|theres nothing wrong with ZvT. on this map you can triple hatch. Its just a lot more appealing for terran to get dropship tech i guess...also the middle will be camped probably, so i would expect a lot of drops on this map|
|The more i think about how to safley play this map as Z (or any race), the more i think that the gameplay will be much different (in a good way) compared to normal maps. I think we can expect suttin good out of this map. (wishful thinking :D)|
|I'd make the long bridges land instead of actual bridges, it'll be hard to move out across the thin bridge.|
And for the middle, I'd do the crushed rock ramps so you can get ramps big enough. Looks AWESOME though. Nice concept.
|I like this map, unique, has a usefull center w/o making expos which can get in the way, but as a zerg player I would rather have that area in front of the main and nat buildonable; being able to defend nat and main at the same time is always good for zvt|
|wow thats awesome!|
it makes me think that this is a classic pro map, which was used 5 or 6 years ago :)