NastyMarine | | |
atm, this map is mainly an 'idea map'.
I like how there is a passage to the main rather than a nat on the way to the main.. i also like how its unbuildable, but its too narrow for a game i think at least... its T favoring (narrow passages and highground middle etc). I really do like the layout however, so i may return to this idea later or just modifiy this one. |
syndrome | | |
same map but with much larger or with custom ramps shoud rock al the other twiglite maps arround. |
lnept | | |
yea bigger ramps for the center |
boongee | | |
zvt |
lnept | | |
theres nothing wrong with ZvT. on this map you can triple hatch. Its just a lot more appealing for terran to get dropship tech i guess...also the middle will be camped probably, so i would expect a lot of drops on this map |
NastyMarine | | |
The more i think about how to safley play this map as Z (or any race), the more i think that the gameplay will be much different (in a good way) compared to normal maps. I think we can expect suttin good out of this map. (wishful thinking :D) |
epidiOn | | |
I'd make the long bridges land instead of actual bridges, it'll be hard to move out across the thin bridge.
And for the middle, I'd do the crushed rock ramps so you can get ramps big enough. Looks AWESOME though. Nice concept. |
Nightmarjoo | | |
I like this map, unique, has a usefull center w/o making expos which can get in the way, but as a zerg player I would rather have that area in front of the main and nat buildonable; being able to defend nat and main at the same time is always good for zvt |
Antares | | |
wow thats awesome!
it makes me think that this is a classic pro map, which was used 5 or 6 years ago :) |