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Last update for (4)Tilted : 2006, 08, 19 11:52
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|1536|| (4)Tilted|| 128*128||PortalHex||0.4||beta|
The map has been rated 45 times and got a total of 20 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|When i first started on this, i was just bored. But after i got the hang of making the weird tilt-style terrain, i decided to make it as balanced as possible. It looks really cool and i think it turned out nice.|
|Too tank friendly|
I don't like the straightness of the map
teal and purple have awkward mains
the decoration is really lazy looking, atleast in the picture I see no doodads.
Also t can land on the islands = easy defendable base the others can't get as early
The map looks ok, but I don't like those mineral onlys, they're like undefendable. Overall it still has an lt effect, nuthin new
|sry but those ramps looks crap|
the map should be ok, center expo is really terran favoring as he can defend it pretty well
|Well,it's a idea.Reminds me a little bit on Mercury but I don't think it's a fake.A idea is good,but also not enough.I see here some serious problems and I'm not sure that this layout allow you to fix all of them.|
I must agree what Antares says,those chokes are really a pain.Those expos in the middle are so open;very,very hard to be defended(for every race).And I'm pretty sure the middle expo is nearly impossible to be defended also.
I also must agree wiht Nightmarjoo;you have a doodads issue here.
I like the idea but the I don't like how you deal with.Give you a little more time to make some tests before you send the next map.I'm sure you will discover the weaknesses when you play on her with every races more then once.
modified by Fry
|p >> t|
- inverted ramps (requiem)
- open middle
Also: nat too far from choke
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