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Last update for (4)Tilted : 2006, 08, 19 11:52
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1536 (4)Tilted 128*128PortalHex0.4beta

The map has been rated 56 times and got a total of 20 points


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Comments:   GMCS (0 elements)

When i first started on this, i was just bored. But after i got the hang of making the weird tilt-style terrain, i decided to make it as balanced as possible. It looks really cool and i think it turned out nice.
Too tank friendly

I don't like the straightness of the map

teal and purple have awkward mains

the decoration is really lazy looking, atleast in the picture I see no doodads.

Also t can land on the islands = easy defendable base the others can't get as early

The map looks ok, but I don't like those mineral onlys, they're like undefendable. Overall it still has an lt effect, nuthin new
sry but those ramps looks crap
the map should be ok, center expo is really terran favoring as he can defend it pretty well
Well,it's a idea.Reminds me a little bit on Mercury but I don't think it's a fake.A idea is good,but also not enough.I see here some serious problems and I'm not sure that this layout allow you to fix all of them.

I must agree what Antares says,those chokes are really a pain.Those expos in the middle are so open;very,very hard to be defended(for every race).And I'm pretty sure the middle expo is nearly impossible to be defended also.

I also must agree wiht Nightmarjoo;you have a doodads issue here.

I like the idea but the I don't like how you deal with.Give you a little more time to make some tests before you send the next map.I'm sure you will discover the weaknesses when you play on her with every races more then once.
modified by Fry
p >> t

- inverted ramps (requiem)
- open middle

Also: nat too far from choke

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