new account
list users
Map DB
Map Access
New map
Edit map

Back to "beta" maps.   Show all maps.
Last update for (2)York : 2006, 10, 01 01:38
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1693 (2)York 64*64Holy)Sin(0.1beta

The map has been rated 54 times and got a total of 5 points


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

Blah my image isn't working. Anyone know why?
Works for me. Looks pretty fun too. If you want to play it with me, AIM me at SlickSalsa.
Whoa, the picture works for you? How lame is that... It comes up with a " The page cannot be found " window.
king of 8 plr maps
upload the pic and file again Sin, you cant name it like that, there no support for it.

modified by king of 8 plr maps
the Y is fucking it up -.-
Well, I tried to make a fun 64x64 map with bases that aren't tiny. It kinda turned out wack because the mains take up about 60% of the map now.

The was elite >_<
t map, too many ramps as chokes, no flanking room

er but it is a nice 64x64 lol
64x64 are the hardest map to make I think, lol. So hard to balance it.

Most 64x64 maps are T because there has to be some sort of idea to the map rather than plain openness.
modified by Holy)Sin(
king of 8 plr maps
This map not bad looks ok, but your starting to love 1 idea, you did this idea on your other map before.

Hows that other map going the one you where gonna make into 4 players
It is done, I don't really see how this is like it but I'm probably just lookin at it from my perspective. I tried to make them on the opposite side if that is what you mean. I tried to make them across from each other but if I did that it would have just turned into the typical S shaped 64x64 map. Plus I couldn't make the mains large enough that way so it'd be hard for T and P.
get rid of that center expo , and make it a bridge choke instead of high ground. there, problem solved.
I was thinking about making the bridge a little wider but it would just be too hard to defend scout lings.
um the ramps on bloodbath are huge, and its ez to stop...
hah! another one for my mini-map tournament. if the auther allows me to use it ;)
Sure, use it if you'd like. I am going to make minor updates on it, like extend the ramp etc. I just gotta find a few extra minutes. Been busy the last couple days.

Upload the reps from the tourney if you would plz =D Want to see how the public plays my map =D
modified by Holy)Sin(
will do ;)
I just updated with larger bridges so it is a little easier to move the larger groups of units.
pretty cool setup tho the mains are a bit too big
Really? I know the top area is kind of small, but I didn't want the mains to be soo cramped.

Ok I updated it so the mains are a little smaller and there is more room on the top half of the map.
modified by Holy)Sin(

Upload replay for this map
Add your comment:

Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2) Wire 0.4
Newest updates:
  (4)Nocturne of Sh..
  (2)Odd-Eye 4.2c
  (2)Lobotomy 2.82
  (3)Ra 0.66
  (2v6)Rich vs Lean
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)