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Last update for (4)Mrepsnur1.3 : 2007, 04, 30 06:33
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1694 (4)Mrepsnur1.3 128*128PsychoTEMPlar (aka Chef)0.1beta

The map has been rated 53 times and got a total of 5 points


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Comments:   GMCS (0 elements)

it's very very open, bad for t.
The mains are too small. Players are forced to use their nat to build, which is fine, just like in Forte, but the mains are so small in this map that if say someone muta harassed your main it would be too crouded to get there.
The southern mains have less room behind their minerals to make turrets and whatnot.
Teal has the most room in his nat. Purple has the least.
Interesting concept.
lol funny name, run sperm haha
modified by Nightmarjoo
There are a lot of doodads and main is really easy for T to take, so I figured it wasn't too bad. All the old maps like BladeStorm and Nostalgia were pretty open.

I could take the gas out of the nats to make muta harass harder to pay for, but I'm not sure how that affects PvZ balance.

As far as space goes, I think there's enough in each main to do what they want (purple is building vertically, so he has room for a lot of facs on the left side).
ah that makes sense.

about the gas, you could remove it, that would hurt z in zvp, giving p an advantage, which would be good given the space. But, that would really hurt z in zvt. Also, doing so would systematically cripple terran in tvp. The map is really open in the center, if you take away terran's tanks they lose. 1 gas slows factory production and cripples tank prouction. T can't win off of vultures alone, and mnm is terrible.
If you take out the gas you'll have to limit space hugely to balance tvp. Also you'll have to add another gas expo somewhere to balance zvt.
reds nat needs to be moved
"There are a lot of doodads and main is really easy for T to take, so I figured it wasn't too bad. All the old maps like BladeStorm and Nostalgia were pretty open."

on the contrary, older maps tend to be tighter.
ps the open is really open, and there is a definite lack of possibilities.

the little grass inserts on the sperm heads would be better served as walls, and you should add some neutral expansions, and if you do end up taking the gas from the nat, put the gas at the neutral expansion and create a second exit from the natural so zerg doesnt suffer vs. terran.

the second entrance would be best if it was through those broken cliffs into the area where the corners are.
i would find m/m TvP very effective on a map like this..storm dodge anywhere i want and i can contain main easily
did your cat walk on the keyboard? :D
Anyone want to play me on it? Message me on AIM @ slicksalsa.
I enlarged the mains a bit, spiced up the middle with 4 gas expos, changed the nats to mineral only, and overall made the map look a lot better.

Please open it up in the editor to critise it aesthetically, because the dirt doodads just don't show up well in the image.

the way the middle expansions are set up, its impossible for them to be owned by more than one player, and gives a huge advantage to terran.

with nogas nats its a good idea to have a second entrance to the nat so units can sneak around, like nostalgia.
Ok, I like the bigger mains, but since they are bigger, there is room to move units around, which takes away the huge threat drops and mutas proposed before; essentially give back the nats gas so you don't have to fuck with a 2nd path. That would be too awkward anyway.

Purple is really awkward, I think it would be ok to put his resources on bottom, and gas on left. You could then have comps test in a ums to see if there was a significant change in mining thereof.

I like the new middle, but I think you can take out the expos on left and right there for room. Different players could own the north and south ones at the same time. You could leave the gas, I think it works. So leave the left and right temple but kill those expos.

I may have more comments later.
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this way looked possible too.
Using changes suggested by Nightmarjoo:

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Thank you AiurZ for your effort, I will consider making a version using your ideas aswell.
modified by PsychoTEMPlar
Using changes suggested by AiurZ, excepting his middle suggestion (which is valid, but I'm just trying to get a feel).

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Is that decent concerning the naturals?
I like the version with my suggestions, but I think that the double entrance worked really nice, so you should add that imo.
Version 1.3 up. Double entrances.
yea gogo motw ;)
replays uploaded... some are in older version some are in newer one... the first zvp he's t...
Awww, but I'm so terrible in all these ;O
wow i missed this map a long time ago. its very nice but im afraid of T owning main min line with tanks :/

--MushuPork vs zeto(1on1, 1.14)
--Nightmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)
--Nightmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)
--Nightmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)
--Nightmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)
--NIghtmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)

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