broodwarmaps.net banner

BWMN Time
08/07/2020
13:39
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (4)Mrepsnur1.3 : 2007, 04, 30 06:33
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1694 (4)Mrepsnur1.3 128*128PsychoTEMPlar (aka Chef)0.1beta

The map has been rated 34 times and got a total of 5 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Nightmarjoo
it's very very open, bad for t.
The mains are too small. Players are forced to use their nat to build, which is fine, just like in Forte, but the mains are so small in this map that if say someone muta harassed your main it would be too crouded to get there.
The southern mains have less room behind their minerals to make turrets and whatnot.
Teal has the most room in his nat. Purple has the least.
Interesting concept.
lol funny name, run sperm haha
modified by Nightmarjoo
PsychoTEMPlar
There are a lot of doodads and main is really easy for T to take, so I figured it wasn't too bad. All the old maps like BladeStorm and Nostalgia were pretty open.

I could take the gas out of the nats to make muta harass harder to pay for, but I'm not sure how that affects PvZ balance.

As far as space goes, I think there's enough in each main to do what they want (purple is building vertically, so he has room for a lot of facs on the left side).
Nightmarjoo
ah that makes sense.

about the gas, you could remove it, that would hurt z in zvp, giving p an advantage, which would be good given the space. But, that would really hurt z in zvt. Also, doing so would systematically cripple terran in tvp. The map is really open in the center, if you take away terran's tanks they lose. 1 gas slows factory production and cripples tank prouction. T can't win off of vultures alone, and mnm is terrible.
If you take out the gas you'll have to limit space hugely to balance tvp. Also you'll have to add another gas expo somewhere to balance zvt.
EffectHypnotize
reds nat needs to be moved
AiurZ
"There are a lot of doodads and main is really easy for T to take, so I figured it wasn't too bad. All the old maps like BladeStorm and Nostalgia were pretty open."

on the contrary, older maps tend to be tighter.
ps the open is really open, and there is a definite lack of possibilities.

the little grass inserts on the sperm heads would be better served as walls, and you should add some neutral expansions, and if you do end up taking the gas from the nat, put the gas at the neutral expansion and create a second exit from the natural so zerg doesnt suffer vs. terran.

the second entrance would be best if it was through those broken cliffs into the area where the corners are.
lnept
i would find m/m TvP very effective on a map like this..storm dodge anywhere i want and i can contain main easily
flothefreak
did your cat walk on the keyboard? :D
PsychoTEMPlar
Anyone want to play me on it? Message me on AIM @ slicksalsa.
PsychoTEMPlar
I enlarged the mains a bit, spiced up the middle with 4 gas expos, changed the nats to mineral only, and overall made the map look a lot better.

Please open it up in the editor to critise it aesthetically, because the dirt doodads just don't show up well in the image.

Cheers,
AiurZ
the way the middle expansions are set up, its impossible for them to be owned by more than one player, and gives a huge advantage to terran.

with nogas nats its a good idea to have a second entrance to the nat so units can sneak around, like nostalgia.
Nightmarjoo
Ok, I like the bigger mains, but since they are bigger, there is room to move units around, which takes away the huge threat drops and mutas proposed before; essentially give back the nats gas so you don't have to fuck with a 2nd path. That would be too awkward anyway.

Purple is really awkward, I think it would be ok to put his resources on bottom, and gas on left. You could then have comps test in a ums to see if there was a significant change in mining thereof.

I like the new middle, but I think you can take out the expos on left and right there for room. Different players could own the north and south ones at the same time. You could leave the gas, I think it works. So leave the left and right temple but kill those expos.

I may have more comments later.
AiurZ
Free Image Hosting at www.ImageShack.us
this way looked possible too.
PsychoTEMPlar
Using changes suggested by Nightmarjoo:

Free Image Hosting at www.ImageShack.us

Thank you AiurZ for your effort, I will consider making a version using your ideas aswell.
modified by PsychoTEMPlar
PsychoTEMPlar
Using changes suggested by AiurZ, excepting his middle suggestion (which is valid, but I'm just trying to get a feel).

Free Image Hosting at www.ImageShack.us

Is that decent concerning the naturals?
Nightmarjoo
I like the version with my suggestions, but I think that the double entrance worked really nice, so you should add that imo.
PsychoTEMPlar
Version 1.3 up. Double entrances.
yenku
yea gogo motw ;)
Nightmarjoo
replays uploaded... some are in older version some are in newer one... the first zvp he's t...
PsychoTEMPlar
Awww, but I'm so terrible in all these ;O
NastyMarine
wow i missed this map a long time ago. its very nice but im afraid of T owning main min line with tanks :/
Replays


--MushuPork vs zeto(1on1, 1.14)
--Nightmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)
--Nightmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)
--Nightmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)
--Nightmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)
--NIghtmarjoo[BA] vs PsychoTEMPlar(1on1, 1.14p)

Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Psyklon Aeon
Newest updates:
  (2)Eurydice
  (2)SpiderMonkey
  (4) Nocturnal Blo..
  (8)Wu Territory 1.0
  (4)Charmander
  (2)KingUnderTheMo..
  (4)Tear of Goddes..
  (2)Paradise 1.6
  (6)Redheart SE
  (2)WindBreak Ridg..
MOTM
  • month 1:
      (2)Clown
  • MOTW
  • week 2020.01:
      (2)WindBreak Ridge 1.05
  • Main Forum
  • How I..(JungleTerr)
  • Edito..(Freakling)
  • P Buf..(fatalfury2)
  • BWMN ..(JungleTerr)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake