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Last update for (4)The Accomplice 2 : 2006, 10, 06 12:44
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1695 (4)The Accomplice 2 128*128Holy)Sin(0.1beta

The map has been rated 50 times and got a total of 5 points


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Comments:   GMCS (10 elements)

My only complaint is that the middle looks a tad small, perhaps move the nats down to open up the mid more. Other than that small tidbit, really nice map.
king of 8 plr maps
good work sin, I knew you had a good map here.
good stuff, but i like it's original counterpart better (the way the (2)The Accomplise is after the changes etc)

this map looks good tho.
I like this better than the 2 player one. I didn't care for the other one, this one is good.

I'm sure you can't fix it without fucking the map, but I don't like the nat being so far away. If your army is there and they drop or muta your main it will take so long to get back home.
thats not a big problem nitemjoo; alil too worried are we? :)
I am really looking forward for changing one big part of the map, because from the first change that i would suggest the map will open for more ideas.

Atm your nats are not only too far away which makes it a little hard to defend and they are also very easy to tank from:

The min onlys
The center near the min onlys
The center right in front your choke.

And just imagine if the dude comes whit 2-3 scvs and make some turrets at your min onlys how painfull will be for you to save your natural.

Also when the naturals are so close to the center, this means that terran players will send they're forces more quicker then usuall, i think...

So my suggestion is to move the naturals on the other side (see GMCS), but ofcourse you should re-make a little the center space (between players) and the empty spot that will open after you move the natural.
I turned the entrances out so it seperates the side to side entrances a little bit, and I made the cliff smaller and I moved the natural to the inside of the map.
Imo you'd do just as good with normal ramps. The difference in balance is minimal, and inverteds don't play as nicely because you are not that used to them...
king of 8 plr maps
I like how the naturals are that far away, its fresh idea from the norm 1 st expantion thats really close. So far I like it.

modified by king of 8 plr maps
"so far?" are there any changes you want to see? Not many people have given me many ideas for changes =.
Atm, i don't see anything that you can change on this map.

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