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Last update for (2)Late Entry : 2006, 10, 14 22:22
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1742 (2)Late Entry 64*64trcc0.5experimental

The map has been rated 54 times and got a total of 26 points

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Comments:   GMCS (0 elements)

:P i know I'm very late in the cos competition.

You can see i was really inspired when i tryed to find out a name.. if you have any good map name that could possibly match that map, post your suggestions !

If I'm very too late, just don't consider it :P
Gas in middle has 2500 i don't know if it should stay full..

Anyway this is another 2 entrance concept that i've been thinking about for a while, but i was too conservative to use the inverted ramps, so it wasn't possible without them. The minerals have 16 in and u all know how much hp has a neutral supply :P
this looks pretty nice. As there will definitely be a lot of conflict over that geyser, it being the only one outside the mains, I think at least full is needed.
I need more opinions :P but the more i think about it, I'm probably gonna change it back to 5000
well as always, ur execution is great. No real problems, tho i dislike the lone gas in the middle.
as always in trcc's maps: simple, but ingenious.
still beatiful and a stunning flair. the only thing that's surprising me is that he managed to do this even in 64 ^^
modified by Antares
1 gasgeyser more on the map would be cool
perhaps move that geyser at the 4 mineral expo? And what should be the gas value?

Antares I like it :P hmmmmm
hm the bases really favor turtle style (iplayed it this afternoon), maybe it would be good to move the gas away from the mainbase
yeah thats another option i was thinking earlier when i made the concept of the map.

But if i do that, then i can't put another gas to the 4 mineral expo ( unless i change its position ) but it might be hard to do. How about the mineral wall and the neutral buildings? was it good?

Oh and did u keep the replay ? :P

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