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Last update for (4)Kharak : 2006, 11, 26 23:39
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|1845|| (4)Kharak|| 128*128||LostTampon||0.4||beta|
The map has been rated 38 times and got a total of 15 points
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|Hmm looks great, but why does SE main have a horiz min formation with gas at left? Why not Make it Vert min formation and gas on top like the others?|
I don't like the center expo. A terran in control of it has a huge boost in eco. But I doubt any player will keep control of it for too long, it's literally undefendable.
Why did you make it the way you did? I'm sure you have reasoning for the center expo.
I like this map, it looks like a really nice semi island map, and I can't see any major balance issues at the moment.
|i added those mins in the mid because i want the players to focus more to the mid, so that the game isnt all about taking the corners|
and well, forgot to rotate mins in that one main :)
- moved now mains a bit
- and reduced minerals/gas in mid expansion from 1500/5000 to 750/2500
modified by LostTampon
|so you give two geysers to zerg while little minerals to other races that expand early.. i imagine a very strong zerg here despite the semi island concept of the map. |
after getting the drop upgrade zerg get another nice advantage by ruleing the center vs a terran player. well thats really deep theorycrafting so i think i will stop here. :)
- redid mains and nats
|the mains are pretty tight now imo, and they don't look all the same size =/|
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