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Last update for (3)Tengu Premissis : 2008, 12, 20 04:49
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1870 (3)Tengu Premissis 128*128TkTkVrooM2.4final

The map has been rated 61 times and got a total of 148 points


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Comments:   GMCS (4 elements)

ur best map yet! Teal's base is really smaller compared to blue's and red's. and even then, red's base seems a bit smaller than blue's. Looks alot like Tau Cross or w.e. from the Korean leagues.. but this is a pretty good map. there is a positional imbalance also, I'll gmcs the problem.

fixed a problem from one of my gmcs:

"compared to the blues, this *area* is alot more massive and should be reduced. Add more to teal's main here."
modified by NastyMarine
Tank range tested? Teal and blue seem to be in danger.
K mains are same size & cut doodads were fixed
Reminds me of Tau Cross. Also, you might want to move the main minerals nearer to the center of the mains, for various reasons. Tank + ebay can cannon main minerals for teal and blue, but not red. Also, the walk from main to expo would be a pain in the ass, a personal experience from map-making. Other than that, I have nothing to add since I am n00b meleer, so best of luck! ^_^
Oh, I also like the various paths that a player could take, while still being interconnected so large armies have less of a chance to walk pass each other without notice.
Blues and Teals main are sigeable from the outside, which is a huge mistake for a map maker whit the experience that you have behind. SO WAKE UP AND FIX IT!

If your path finding is good then your map is really, really nice. I like it.
What a experience you talkin' about? So long I can remember in the past he just cooked small biscuits.

Bridges abuse,and for what?With all those large pathes terrans will be in big trouble.Because of their mobility Z and P will dominate this map.After T lived his beloved main is just a matter of time before his ass would be kicked.

To learn something from a good map isn't wrong(so long your not tryin' to copy them),but you my friend have chosen the fake idols.Just weak mappers will abuse using again & again the same elements.So the result is a unnatural lookin' map,in the most cases with crap pathfinding like Peaks of B.& Tau C.
i think i may agree wit fry about the mass bridges... i think they may really hurt T's chances at all of trying to roll out or even push. Too many paths for T to worry about.
uhhhh I dont know if you guys have noticed but most of my maps in the past are T favored & for once I wanted to make a map that would have good flanks for us P users
Teal's main & Blue's main are now untankable
blue's nat is more open than the others, and is less defends the choke; the others have cliff that wraps around the nat minerals, blue's does not.

As for tvp balance, perhaps eliminate the outskirt bridges; the bridge SE of blue's nat, W of red's nat, and N of teal's nat. This will limit mobility, but not hurt the map's concept nor playability, for there are many of alternative routes left. Imo this will help pvz as well.
will do Joel
obs added
I need to know what ppl now think of this map now that its in the final stage
test tvp!!!!!!!111
@tktkvroom My opinion doesn't change from the previous one.Because the map itself doesn't change significantly.With all this large pathes you can't expect a terran victory;on the ground of course.

But it seems other like such stuff.Well they also like Mirage.

Enjoy your ice so long it's not melted...
The map seems normal to me. It has not very atractive gameplay, but i didn't notice any issues. Only the red min only exp seems a little too far away from his first gas nat. I also liked the decoration on the map. You can't see it on the jpg, but in game it's great :) .
Thanks LGI
whatever Fry
PvT added ..........going to get alot more soon
SL has new mineral formations
Blue's nat has that longer wall like you wanted Joel ;) just for you ^,^
modified by tktkvroom
adding gmcs
your obs version is fucked up :[
you map has been pimped!!
i agree with testbug.

--Nightmarjoo[BA] vs tk (Chopper]i[ )(1on1, 1.14p)
--LGI vs wut)galilei(1on1, 1.14)
--DeA[LighT] vs Nightmarjoo[BA](1on1, 1.14)
--LGI vs Nightmarjoo[BA](1on1, 1.14)
--wut)galilei vs Nightmarjoo[BA](1on1, 1.14)
--Chopper]i[ vs )>RandomPants<((1on1, 1.14)
--Chopper]i[ vs l)eadlyZerg(1on1, 1.14)
--NightMarJoo[BA] vs Esc-Michael(1on1, 1.14)

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