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|Hello, haven't really been in mapping mood for long time but just wanted to make another. Really simple map |
|flothefreak already used this map name|
|well, interesting concept, but I see some things which imo hurt the map:|
lol well decoration could be better, keep working on that.
There are two paths, units could take either one, there might be some pathing issues, just gotta watch out for that.
The islands aren't equal in size.
Terran will be strong since they can tank everything, but at the same time tvp might be hard since the map is high ground with low mains, but the double path thing makes it possible for t to avoid any issues from that. The big balance issue I think is the tightness of the map, t>p t>z p>z etc, the low gas makes zvt hard for lack of lurks which would help a lot in the tight areas; might be fine though, you never know til you test it :)
I think terran is just too strong here with liftable islands and tight passages.
Gas issue, right geyser mines slower than left geyser.
I think you could make the map better by making it larger, this is what, 96x96? if you made it atleast 96x128 or 128x128 you would have more room and could make the map less tight.
I would recomend maybe adding a nat on the lowground with gas at the choke, but there's not much room to do that with.
|this trenchwarfare is better though|
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