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|Map where i tried all.. ^^ Widen ramps, normal ramps, 815 ramps.. I just had no concept for the half bottom of the map.. Any ideas?|
|Hell, you even have "not ramps" as well Oo|
|Nah, pathing looks fine. Will be just like 815 or baekdu, where you have to make sure bigger units take a different route. Scouting pathing is fine atleast.|
I'm no fan of the middle expos. The northern most one will be used for tanks to hit the mains, this is quite gay, not to mention other races couldn't use it for their advantage. The expo is just awkwardly placed and I don't see it being used by anyone except terran who could easily land in there and turtle it up =/ The middle middle expo might be in the way of pathing, not to mention it will be a bitch pvz to try and take that if zerg has it. The southernmost middle expo is just there, it has no protection.
As for the south in general, ima gmc it up for you.
|Rather like Baekdu or Blitz. 815 does not have a route for bigger units at all, Blitz and this map have one. That's a difference.|
|Looks like TvZ rape. The distances are extremely short and you can easily rush the zerg.|
|Well in my opinion, TvZ aint that imba atleast b-cuz of that... In early game z can easily 9pool, and it many times success, b-cuz short distance... And when |
terran will have m&m force, zerg has atleast sunkens
in his natural, and if he has 2 lurks on top of the 815 ramp, terran can't get up... Imo ^^...
Any1 wants to test this map with me? Im mj.radix @ euro, can find me from Op Clanmj
|Btw, map updated a bit... Tell me how u like it. Gas in that ~3. natu~ is 2500....|
|Removed the expos from the corners a little upper, and to be better defendable, also moved the middle middle expo to north middle... Little deco, how u like it? ^^|
|well I wish you hadn't cleared gmcs cuz most of them I still think are valid|
I don't like the middle expos middle/south, the north one is ok
E/W highground expos, maybe give them a little wall or something for protection
Symetrical design looks ugly imo
I wish there was some strategical value to the big open wasteland there, besides just being the only path terran/protoss can take (mech/goons don't do well with ramps).
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