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Last update for (3)Triptych : 2007, 04, 08 22:45
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2128 (3)Triptych 128*128TkTkVrooM0.1beta

The map has been rated 47 times and got a total of 5 points

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Comments:   GMCS (3 elements)

Ok wowowow hard ass map to make, total pain in the ass. Spent 3 days on this mo fucka. But turned out somewhat how i wanted. Here is what I started with & ended up with. As you can see i had a problem with the nats taking up to much room in the middle so I went from this to this:

Photo Sharing and Video Hosting at Photobucket
Photo Sharing and Video Hosting at Photobucket
eh, what a mess =/
hmmmm this will really help me make this better :D
I don't think it can be improved, so messy lol

idk it's ok map, but it's pretty random, and with all the different ramps and cliffs in the middle, it seems to me that it's really tight; but that doesn't matter much since there's so many expos... I expect terran to be very strong here, also zerg since he can hide an expo so easily. Protoss will, as always, get raped I bet =/
so??? what its a leave as is see how testing goes map? Protoss will destroy :D
Well, he just means that at first glance the .jpg is very confusing. I can see what you were trying to accomplish here, but I fear that with this layout, the three bases simply can not be relatively symmetrical. It seems as though you intended to make a two player map and then hastily added a third base on the left. I don't really have any suggestions on how to fix this. You would have to revamp the entire layout to make it work, and I think its way too much work to be worth it. I was never a huge fan of Rush Hour symmetry. Also... The scattered high ground in the middle seems to confuse to map even further. That is where Nightmarjoo's "What a mess" would come into play. I think the execution is at a relatively high standard, just lacking in relativity when it comes to balancing the bases. On the brighter side, decoration is appealing. I would remake this map into a two player using only the Northeast and Southeast bases as mains and reduce the size/amount of high ground in the middle. Nice, solid effort all the same...
modified by Arden(WoF)
nono I was going for a 3 player map at first. Thats what the 1st picture is of...what i wanted it to be. But changes had to be made for the nats to not take up so much room. We shall see what happens when i test it
I know that you were trying to make a three player map, but the way the layout is just makes it seems more like an edited two player map. Even if you decide that the semi-randomish expansion layout/base layouts are acceptable, I would still like to see some of that middle high ground reduced or removed.
well look at the original pic. WTF IS WITH EAST? =/ It's already getting random and imbalanced there.
what? what?
that retarded hill...
this map is good and really balanced, but one thing wrong with it is it has the hills in the middle 4 ways with 3 bases
uhhmm i have a problem with the buildings. when I play on my other comp vs a computer cuz i have no internet on other comp oh yeah I make all my maps on my old sexy setup i had & when i play the map on it buildings are there & have probeties in game but then i have to burn the map to a cd then upload it to this gay computer then upload to so then i go & play it melee on this computer on bnet & they show but have no properties like a unit just walks right through. then I try it with obs ums & building doesn't even show up at all. When i place them in a map with SCMdraft 2 i go sprites units terran special building wtf is goign on?
Another GMCS
Those hills marked in the gmcs were made to be used, cover, flank, use the advantage of being on the high ground

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