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Last update for (4)Vitality : 2007, 04, 13 15:49
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2134 (4)Vitality 128*128TkTkVrooM0.5beta

The map has been rated 37 times and got a total of 20 points
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Comments:   GMCS (0 elements)


tktkvroom
The new Arkanoid :D
LostTampon
woah, your execution is getting really good tktkvroom :)
very interesting layout
the only thing i fear is that it may be too easy to get through the netural buildings behind the main chokes
boongee
the corner expos are so much further from 3 and 9 than 12 and 6. you should move them
NastyMarine
whoa very interesting but VERY COMPLEX. :) great idea though.. this map is suttin really special
tktkvroom
keek, yeah didn't have this in mind at all. Wanted to make a good 4 player map but the mains didn't leave enough room in the middle so I was thingking of putting to ramps on each end of the main so that you'd go through the backs & all
Alumni
this map looks awesome! it's definitely different in a good way. :)
Falcon_A
Wow. I come on here, and there's TWO maps that make me happy.

How much HP is there one the cerebrate at the natural?

It's like 800 or 1000 or something, right?

This looks to be very interesting with all the neutrals... Anyone up for some playtesting later? ^^;
NastyMarine
i think you should remove the expos in te middle. and reduce the space behind teh main so that there is more area to flank. this will promote usage in the back.
Lancet
Wow, complex as hell! You are going to have to study the map for a long time before you decide on a strategy to play it! I like it, but right now it is too overwhelming to figure out, I will take another look some other day.
tktkvroom
fuck, i wanted to do nasty's idea but can't cuz computer for making maps is history cuz of nazi mom gg no re T_T
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