Deathman101 | | |
Hey I just whipped this one up in like 30min...I had nothing to do. I dont see any flaws in it, there are two BIG areas that are channeled by two chokes. |
Deathman101 | | |
BTW: Sorry if I am flooding the DLDB with newb maps... |
RaDiX | | |
Plz place start locations.. I don't know where they are+ u can't play the map, OMG |
Deathman101 | | |
Oh sorry, forgot to update the pic... |
Deathman101 | | |
Its up now. |
Crackling | | |
30 minutes of your life wasted ;; |
Deathman101 | | |
whats wrong with it? |
Moebius | | |
Very monotonous gameplay. Push to the base, the end. |
Nightmarjoo | | |
Turtletastic thanks to bridges especially. |
Nureru | | |
There's really nothing interesting going on with this map. There's one path from base to base, and not really anything to change things up. Thanks to the bridges in the middle, it'll be really lame to try to get across to the other side, but apart from that nothing's really easily defendable.
Really, there's just not enough going on in this map to make it fun to play. |
Deathman101 | | |
Pwerhaps some island play would make it better? I had been thinking about that.
I do have another idea, right beside main I could add a "terrain bridge" modified by Deathman101 |
[uTm]HeMe3iC | | |
IMHO this is a boooooooooooring map
p.s. zZzZzzzZzZ |
Deathman101 | | |
well sorry! It may be boring but its balanced...for once. |
ProTosS4EveR | | |
You should get more space between bridges, as it is said in the comments, terran do a lot of tanks and secure easily the bridges. |
Deathman101 | | |
Hey that gives me an idea...Ill open up mid and bridge where I was gonna give a backdoor to the main. |
Deathman101 | | |
New Edit:
-Opened up middle
-Added backdoors to main
-repositioned second nat |
Deathman101 | | |
Sorry technical difficulties...pic aint working right.
Anyone know how to fix this? modified by Deathman101 |
Deathman101 | | |
(Funny thing is when I open it on my comp it works...but here it still displays the old picture. |
RaDiX | | |
ctrl+f5 |
Deathman101 | | |
thanks man...any comments? |
Nightmarjoo | | |
better now, but gas issue |
Deathman101 | | |
Shit...where? |
Deathman101 | | |
Main right? |
ptar | | |
Main left^^. |
Deathman101 | | |
Fixing it now... |
ptar | | |
Fix pic please
You should edit picture and map at the same time. |
Deathman101 | | |
I wasnt finished editing dipshit |
Deathman101 | | |
Now look |
ptar | | |
Picture still shows the old version.
Ok added.
modified by ptar |
Deathman101 | | |
lol...if it does that again do ctrl+f5 |
Deathman101 | | |
Well? How is it guys? |
Deathman101 | | |
Edited:
-Made Natural Easier to find/defend
-Choked main a bit more
-Added 3 minerals (contain: 1500 each) at main
All of this was because one of my fellow clan ( [SiN] ) had said that terran could not hold the main early in game. |
flothefreak | | |
dont waste too much time on 64² maps. |
Deathman101 | | |
????Wasting time? I am trying out smaller maps. |
lancet | | |
Double open choke may make it difficult for terran, you could block the bridge choke with a sprite. |
Deathman101 | | |
I'll use a min wall...I dont do sprites. |
Deathman101 | | |
Updated:
-Added min-wall on edge of bridge |
HoodiE | | |
I will test out this map right now, and probably add a replay. Looks okay from the map preview.
Edit: My marines and his zerglings in the game kept hitting into the mineral walls. Had to manually move the marines through corners. His zerglings got stuck behind a mineral wall and my Marines blasted 'em. Overall I liked the appearance of the map. Nice work! Try to fix that mineral wall pathing if you can. modified by HoodiE |
Deathman101 | | |
Im completely removing the walls...its too gay. Unless anyone has a better place for them. |
HoodiE | | |
Maybe if you put the walls right at the base, or maybe 1/2 the bridge it would make the units not go through there. Two chokes really is gay, and having those walls there adds more balance and strategy. If you don't want those walls there you could maybe remove the bridge, or format the map a little more, I like the walls as a Terran so people can't harrass me early, and I can mine minerals and run in with vultures. The same could happen with Zerg and Protoss also. |
Deathman101 | | |
wtf u mean by 1/2 the bridge? I know it means one half just where? point it out on GMCS plz modified by Deathman101 |
HoodiE | | |
I mean try putting the mineral wall on half the bridge, right now it is like
(l = Minerals)
l----------
l----------
It might work like this:
-----l-----
-----l-----
Or this:
----------l
----------l
I am not entirely sure if this will work, but if the pathing bugs are fixed I will really enjoy this map.
modified by HoodiE |
flothefreak | | |
no, this wont work. |
Deathman101 | | |
Updated:
-Made a 1 18 min wall on outside of back doors. |
Deathman101 | | |
So, how is it? |
RaDiX | | |
pathing problem |
Deathman101 | | |
Fixed... |
Deathman101 | | |
Oops ddnt reupload |
Deathman101 | | |
Fixed malpositioning of min wall |
Deathman101 | | |
Any Suggestions? If not then...wow |
Deathman101 | | |
Comments Where Are You!? |
flothefreak | | |
what comments do you want for a 64² map? 1 for each pixel? |
Deathman101 | | |
frigg off flo, I usually have a load of crap to work on and its my first time this hasnt happened. |
Nightmarjoo | | |
lol flo^^
I already addressed the map to you when we talked in op teambwmn that one time, and nothing about the map has changed since then, so nor do my comments. modified by Nightmarjoo |
Deathman101 | | |
Are you joel? Lol |
Nightmarjoo | | |
lol yes |
Deathman101 | | |
Ok lol...and yes it has changed, min wall, whoever that is very minor |