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Last update for (2)Death By Twilight : 2007, 06, 23 02:03
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2282 (2)Death By Twilight 128*64Deathman1012.4beta

The map has been rated 23 times and got a total of 55 points
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You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Deathman101
Hey I just whipped this one up in like 30min...I had nothing to do. I dont see any flaws in it, there are two BIG areas that are channeled by two chokes.
Deathman101
BTW: Sorry if I am flooding the DLDB with newb maps...
RaDiX
Plz place start locations.. I don't know where they are+ u can't play the map, OMG
Deathman101
Oh sorry, forgot to update the pic...
Deathman101
Its up now.
Crackling
30 minutes of your life wasted ;;
Deathman101
whats wrong with it?
Moebius
Very monotonous gameplay. Push to the base, the end.
Nightmarjoo
Turtletastic thanks to bridges especially.
Nureru
There's really nothing interesting going on with this map. There's one path from base to base, and not really anything to change things up. Thanks to the bridges in the middle, it'll be really lame to try to get across to the other side, but apart from that nothing's really easily defendable.

Really, there's just not enough going on in this map to make it fun to play.
Deathman101
Pwerhaps some island play would make it better? I had been thinking about that.

I do have another idea, right beside main I could add a "terrain bridge"
modified by Deathman101
[uTm]HeMe3iC
IMHO this is a boooooooooooring map
p.s. zZzZzzzZzZ
Deathman101
well sorry! It may be boring but its balanced...for once.
ProTosS4EveR
You should get more space between bridges, as it is said in the comments, terran do a lot of tanks and secure easily the bridges.
Deathman101
Hey that gives me an idea...Ill open up mid and bridge where I was gonna give a backdoor to the main.
Deathman101
New Edit:

-Opened up middle
-Added backdoors to main
-repositioned second nat
Deathman101
Sorry technical difficulties...pic aint working right.

Anyone know how to fix this?
modified by Deathman101
Deathman101
(Funny thing is when I open it on my comp it works...but here it still displays the old picture.
RaDiX
ctrl+f5
Deathman101
thanks man...any comments?
Nightmarjoo
better now, but gas issue
Deathman101
Shit...where?
Deathman101
Main right?
ptar
Main left^^.
Deathman101
Fixing it now...
ptar
Fix pic please
You should edit picture and map at the same time.
Deathman101
I wasnt finished editing dipshit
Deathman101
Now look
ptar
Picture still shows the old version.
Ok added.

modified by ptar
Deathman101
lol...if it does that again do ctrl+f5
Deathman101
Well? How is it guys?
Deathman101
Edited:
-Made Natural Easier to find/defend
-Choked main a bit more
-Added 3 minerals (contain: 1500 each) at main

All of this was because one of my fellow clan ( [SiN] ) had said that terran could not hold the main early in game.
flothefreak
dont waste too much time on 64² maps.
Deathman101
????Wasting time? I am trying out smaller maps.
lancet
Double open choke may make it difficult for terran, you could block the bridge choke with a sprite.
Deathman101
I'll use a min wall...I dont do sprites.
Deathman101
Updated:
-Added min-wall on edge of bridge
HoodiE
I will test out this map right now, and probably add a replay. Looks okay from the map preview.

Edit: My marines and his zerglings in the game kept hitting into the mineral walls. Had to manually move the marines through corners. His zerglings got stuck behind a mineral wall and my Marines blasted 'em. Overall I liked the appearance of the map. Nice work! Try to fix that mineral wall pathing if you can.
modified by HoodiE
Deathman101
Im completely removing the walls...its too gay. Unless anyone has a better place for them.
HoodiE
Maybe if you put the walls right at the base, or maybe 1/2 the bridge it would make the units not go through there. Two chokes really is gay, and having those walls there adds more balance and strategy. If you don't want those walls there you could maybe remove the bridge, or format the map a little more, I like the walls as a Terran so people can't harrass me early, and I can mine minerals and run in with vultures. The same could happen with Zerg and Protoss also.
Deathman101
wtf u mean by 1/2 the bridge? I know it means one half just where? point it out on GMCS plz
modified by Deathman101
HoodiE
I mean try putting the mineral wall on half the bridge, right now it is like
(l = Minerals)
l----------
l----------
It might work like this:
-----l-----
-----l-----
Or this:
----------l
----------l
I am not entirely sure if this will work, but if the pathing bugs are fixed I will really enjoy this map.

modified by HoodiE
flothefreak
no, this wont work.
Deathman101
Updated:
-Made a 1 18 min wall on outside of back doors.
Deathman101
So, how is it?
RaDiX
pathing problem
Deathman101
Fixed...
Deathman101
Oops ddnt reupload
Deathman101
Fixed malpositioning of min wall
Deathman101
Any Suggestions? If not then...wow
Deathman101
Comments Where Are You!?
flothefreak
what comments do you want for a 64² map? 1 for each pixel?
Deathman101
frigg off flo, I usually have a load of crap to work on and its my first time this hasnt happened.
Nightmarjoo
lol flo^^

I already addressed the map to you when we talked in op teambwmn that one time, and nothing about the map has changed since then, so nor do my comments.
modified by Nightmarjoo
Deathman101
Are you joel? Lol
Nightmarjoo
lol yes
Deathman101
Ok lol...and yes it has changed, min wall, whoever that is very minor
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--HoodiE vs vorticanian(1on1, 1.14)

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