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Last update for (4)Omega Station : 2007, 07, 29 16:12
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2366 (4)Omega Station 128*128Excalibur0.1beta

The map has been rated 40 times and got a total of 5 points

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Comments:   GMCS (0 elements)

My possible contest submission.

I had tryed a few maps, mostly on Ice, for the contest, but nothing came out well. I knew i was more comfortable on space so i went there. After a sketch in paint, i had a general idea of what i wanted to do, and although its far from perfect this is what i made.

It didnt come out exactly as i had planned, but i figure its the first good map ive made in awhile.
dunno, i dislike backdooor expo and also think that those gas-expos in the middle are placed bad.
map needs some more decoration in the middle :S

hm otherwise nothing special and nothing bad, a map,like ones which could be played at MSL or OSL in korea :D
The black unbuildable squares on the high platform are ugly when they are like in your map (too much). I think it is better if you make them like in Black Hawk.
You can make space where there is the highground maze.
It looks nice but you should fix up the ramp-ness, it looks like Terrans would have the advantage by setting up tank above them and picking off the units exiting one by one.
mm I don't think this hits the theme real well. I know space is hard for this. Basicly for space, a wider selection of doodads should be used, which probably eliminates a lot of highground useage. If you want an altitude difference, you could use platform and lowplatform instead, and thus have a wider selection of doodads available. The map is pretty simple and standard so it should play solid, but for the competition you're more aiming for a theme-based map than a standard map, not that the two concepts necessarily contradict.
The middle battleground is BOOOOORING!
All right. Im working on something new, i just had a much better idea.

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