AdOgG | | |
Well, there it is. I think this map is the best i have done so far! |
Moebius | | |
Interesting...and air map with a ground path to the bases. |
NastyMarine | | |
the map is a bit too blocky im afraid. and theres a serious lack of flanking in this map too. :/ |
FateD | | |
lol its really getting better, but you need to make flanking room indeed now (thats like make the terrain so u can easily surround an enemy from everywhere at once) |
AdOgG | | |
Is there any tank problems? |
FateD | | |
lol, with the flanking problems alwais come tank supremacy :P |
Moebius | | |
Remove the ramps leading to the middle and make it an island map. |
LML | | |
"Island Collision"
it is more like an island map, you are forced to play air, because ground won't work too good?! .. |
AdOgG | | |
Ramps leading to middle are gone, and added more deco |
FateD | | |
Hmm, 1 more thing, this might not be a major mistake but, i think blue still has a pretty much bigger main than red's...
and in island maps, that can matter alot (thats a personnal opinion) |
AdOgG | | |
So 0-10, what would you give this, 10 being good |
FateD | | |
prolly 6,5 or 7 :P |
AdOgG | | |
better then the 0.01's id probably get for my other maps |
FateD | | |
lol btw, this is still far from korean maps :P
youd have to work deco forever n balance would have to change much i think to have this map a 10 :P
|
AdOgG | | |
il never get a 10 map, and i cant even test my maps online due to a stupid new router that i can't host with...!@#$ Oh ya and fade, you like say :P a lot dont you? lol modified by AdOgG |
FateD | | |
:P why do u beleive i like saying :P ?
:P
lol |
uC.MorroW | | |
its hard to play with air/drops if mains are far away from each other. dont u remember old lost temple times?, ppl often had more use for drop when they were neighbours
also air/drops need alot of gas, no use for minerals if they cant use them, will just lead to mass turret around expos modified by uC.MorroW |