broodwarmaps.net banner

BWMN Time
05/05/2025
15:13
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Island Collision : 2007, 11, 10 13:45
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2624 (2)Island Collision 128*128AdOgG2.4betaisland

The map has been rated 23 times and got a total of 55 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


AdOgG
Well, there it is. I think this map is the best i have done so far!
Moebius
Interesting...and air map with a ground path to the bases.
NastyMarine
the map is a bit too blocky im afraid. and theres a serious lack of flanking in this map too. :/
FateD
lol its really getting better, but you need to make flanking room indeed now (thats like make the terrain so u can easily surround an enemy from everywhere at once)
AdOgG
Is there any tank problems?
FateD
lol, with the flanking problems alwais come tank supremacy :P
Moebius
Remove the ramps leading to the middle and make it an island map.
LML
"Island Collision"

it is more like an island map, you are forced to play air, because ground won't work too good?! ..
AdOgG
Ramps leading to middle are gone, and added more deco
FateD
Hmm, 1 more thing, this might not be a major mistake but, i think blue still has a pretty much bigger main than red's...

and in island maps, that can matter alot (thats a personnal opinion)
AdOgG
So 0-10, what would you give this, 10 being good
FateD
prolly 6,5 or 7 :P
AdOgG
better then the 0.01's id probably get for my other maps
FateD
lol btw, this is still far from korean maps :P
youd have to work deco forever n balance would have to change much i think to have this map a 10 :P

AdOgG
il never get a 10 map, and i cant even test my maps online due to a stupid new router that i can't host with...!@#$ Oh ya and fade, you like say :P a lot dont you? lol
modified by AdOgG
FateD
:P why do u beleive i like saying :P ?
:P
lol
uC.MorroW
its hard to play with air/drops if mains are far away from each other. dont u remember old lost temple times?, ppl often had more use for drop when they were neighbours

also air/drops need alot of gas, no use for minerals if they cant use them, will just lead to mass turret around expos
modified by uC.MorroW
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (5)Megrez
Newest updates:
  (3)Nightmare 1.0
  (2)McDonalds 0.19
  (4)Nocturne
  (4)Espresso 0.61
  (2)Taurus 0.78
  (4)Radiance 1.0b
  (4)Desert Rose 1.1b
  (3)Tempest 1.3c
  (2)Urban Jungle 1..
  (4)CHEERUP 0.72
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(ubaTaeCJ)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)