|Back to "beta" maps. Show all maps.|
Last update for (2)Legend of Raynor : 2007, 11, 29 13:47
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2645|| (2)Legend of Raynor|| 128*96||NastyMarine||1.0||beta||ground|
The map has been rated 49 times and got a total of 47 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|to a terran it might look appealing, but to anyone playing against terran, it is just a nightmare when you think of how the ENTIRE MIDDLE IS BUILDABLE T_T, 2 expos with gas are lined up one in front of the other for your turtling pleasure, and why do anything other then slow push down the map using the barriers? its not like your trying to stop them from out expanding you, because there are no expansions to beat you over, everything is a decisive expo.|
|A bit "classical" for my taste but OK. I found several tank spots (see GMCS, sorry if the arrows don't point very well), see if you can place illegal doodads in them or something. Also write something in the map description box. |
modified by Lancet
|bit tight in the middle, but otherwise I like it. Of course, I'm not protoss :) lnept is, of course, right.|
|I realy like this map, the only thing i don't like is the middle. It's too tight.|
|if u remove 2 of those thingas in middle this map would be very good. really good. extrodinary good.|
|wow. any chance you could get rid of the inverted ramp? i think its far enough away from bases to not really make a difference which way its facing. i'd bring it a little higher and cut into the water a little bit.|
I like the middle. tight, but big with enough paths for a lot of flanking.
|and what image program do you use to make bright pictures like this one and the wake?|
|I use infranview|
then use "Image ---> Auto Adjust Colors"
|very very very nice|
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots