neobowman | | |
Need to decorate later. A map that is to give a sense of epic scope. Not sure if it will at the moment. |
Testbug | | |
you should never place an expo blocking the shortest route of the map. units ai will make your army to move near the gass and workers of the nat so there is a path issue.
the thing in the center, the usual way is blocked by minerals :S this is a too big map for only two players, it's better to use 128x96 or 96x128 if you don't want to 96x96
also 3 islands is not good for a 2 players map |
boongee | | |
What's wrong with having three islands? (assuming they're symmetrical, which they are here) |
Lancet | | |
The South part of the map is going to be so removed from all the action. If you are going to do this map size why don't you place the mains diagonal to each other. |
neobowman | | |
Massive update. Basically, different map, same name. Might suffer a bit of the same problem as the previous map but nowhere near the same scale. |
Lancet | | |
The picture does not match the melee map, please check, thanks. |
FateD | | |
Way too crampled to me :O
the concept could prouve funny, but the way u executed it wasnt the best :/
the deco isnt awesome either.. but meh :D
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neobowman | | |
Haven't started decorating yet. Crampled???? |
neobowman | | |
Any other way to improve the map? move the backdoor? Open up the Expos? |
neobowman | | |
Changed the expo ramps into inverts and widened them slightly. Increased pic size. I was wondering, do all maps get a rating of 5 at first? |
Lancet | | |
yes, you get a "5" just for uploading something. |
neobowman | | |
Decorated map (I'll probably decorate more later) enlarged mains slightly, removed addons at corners. |
neobowman | | |
More decoration and less plating. It seems I'm getting very low criticism here. Doesn't anyone want to help? |
FateD | | |
you should remove the middle expo too i think, its just in the way and theres no way any1 is gonna take it anyhow |