broodwarmaps.net banner

BWMN Time
08/08/2022
09:48
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "final" maps.   Show all maps.
Last update for (2)Eye II Eye : 2016, 11, 08 18:52
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2676 (2)Eye II Eye 128*128Grief_Stricken3.6finalground

The map has been rated 82 times and got a total of 297 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (1 elements)


FateD
looks really nice to me, but wont the distance be a problem? I mean, this long distance allows Z to alwais FE and barely have to worry about anything to break thru early game?

other than distance tho, it looks pretty nice :D
(love the overall deco of map) :D

happy Xmas all!
ScoutWBF
I would expand all the time. For me as a terran player this map is like Gaia, just even more in my favor. I do not even have to place a lot of tanks in the middle to block the path, I can do it with my first push on this map.

On this T>All. [Irony] Good Map. [/Irony]
modified by ScoutWBF
Sworn.
i like the layout very much!!^^
happy xmas all!
DG)SpoilR
Scout you are a dumbass.Gaia is a 4-pl map it has to be larger in the middle,in case of a 2v2.Btw never heard anyone call Gaia a terran map,cause otherwise it wouldn't be so long in serious leagues.

This map don't need to support 2v2 games.For a 1v1 the middle is large enough.Your analogy to Gaia is mindless.If you wanna make comparisons than do it with other 2-pl maps.Compare it with Raid Assault,Into the Darkness,Baekdu,Hitchhiker.If you find there larger areas fine,if not stop to pretend you know things better.
ScoutWBF
Go watch some Gaia TvP replays. If the Terran was on one side and the Toss on the other side, the Terran just went to the middle and made a Tank/Mine/turret wall the toss could not break and Oov expanded his whole side in 12minutes! That's 4-6 (I don't remember if he ignored the mineral onlies) expansions.

This map is even worse! The Terran doesn't even need to move into the middle! He only has to move in front of his bridge and he instantly gains control of his whole side.

Just go fuck yourself if you don't even know how people play TvP and especially on a map like this or Gaia. And stop offending me asshole, that's my job on this website.
Crackling
lol this map is P>Z T>P T>Z so easy ;;

DG)SpoilR have you ever played iccup or pgt? whats your rank?
ScoutWBF
Crackling I like you :D
Crackling
i also do
LML
"And stop offending me asshole, that's my job on this website."

Lol!
I think Crackling is better that :D


also this map has an ok look, but still the middle needs to be made more open.
but what you forgot is that the middle is rock-only, so you cannot put any turrts there what makes it so easy for the P to drop or making arbiters.
testbug
ScoutWBF???!!!!! ^^
where were youuu???????? :D

@DG)SpoilR
"Btw never heard anyone call Gaia a terran map"
whatttt??? i have read this everywhere!

"Scout you are a dumbass" i find this offensive, i'll invisible it if you don't edit it.

-mabye he has seen gaia in wcg shit and some pgtours, i mean.. gaia is not a bad map... but "stop to pretend you know things better" ;)
modified by Testbug
Johnny B.Goode
"WCG is shit" hmm? "Gaia a terran map"? I also hear this for the first time.

Your argues against this map are not really reliable.You can block many maps with tanks after their nats.Luna,Azalea,Gaia,Arcadia and many others too.And because you can do it are these map now terran maps?LOL On each of these maps a terran will try this maneuver.The point is if you let him do it it's your fault,but the map isn't imba because.And after all,where you wanna build turrets on rocks?LOL Also you have 3 expos even before you cross the bridge.So even in this situation you are not really out of money.

And about the so called tight middle just open a picture of Luna,Gaia,Azalea and compare it to the picture of this map.And you will see those "large" middles these maps has.And always remember these are 4 player maps,where sometime 4 large armys need space to fight.

I like the map,it is really professional maded,cant find any blame on it.The style is exquisit and very good executed.

I'm really curious to read a statement of the maker about all this.

Btw,congrats for winning the contest


modified by Johnny B.Goode
Nightmarjoo
Have you ever played starcraft befor? You're a complete noob rofl.
Johnny B.Goode
Monkey business.
Crackling
ban plx
ScoutWBF
I could flame you to death now, but your post disqualifies yourself enough. You are not worth my flames!
ptar
lol
Testbug
"You can block many maps with tanks after their nats.Luna,Azalea,Gaia,Arcadia and many others too"
-what??? lol haven't you played starcraft yet?
you can't even protect your minonly xD
Azalea and arcadia are macro maps, and you will need to tank 2 chokes to get all the expos.
you only get main-nat-minonly by blocking your choke.
Here you have lots of free expos :D

"And about the so called tight middle just open a picture of Luna,Gaia,Azalea and compare it to the picture of this map"
-fuck your, Luna is wide opened, we have sayd gaia is horizontally tight, and azalea has long distances, it's not thay easy to protect too many expos.

"And always remember these are 4 player maps,where sometime 4 large armys need space to fight."
-LOL what?? 4players FFA????

i won't flame anymore, you have read my oppinion.
i can edit it if you find it offensive.
just tell me okay?
TheoRist
"You can block many maps with tanks after their nats.Luna,Azalea,Gaia,Arcadia and many others too"
-what???

yup,of cource u can.just check the gmcs

"Luna is wide opened" yes,indeed -,-.do yourself a favour and watch a 2v2 rep on luna.u will be astonished how much space there is.lol

"And always remember these are 4 player maps,where sometime 4 large armys need space to fight."
"-LOL what?? 4players FFA????" sry,i cant reed nowhere in his comment about 4pl.ffa.but in a 2v2 their are also 4 armys in a game or not?


modified by TheoRist
Testbug
yeah, TheoRist is right ;)
(but not Johnny B.Goode :D)
Testbug
now i feel stupid :D
ludamad
Woah, flaming much.
uC.MorroW
there should be 2 more bridges, from middle to the grass islands.
without it it creates a non offencive map where there is only 1 path to attack.

imo this map is T>PZ P>Z without my bridge idea.

zerg neeeeeed more than 1 path to attack i promise you that. look at bloodbath its imba^^

very nice map still :)
modified by uC.MorroW
lancet
Well, this is an OK map, nicely made, pretty, lost of work and all that stuff and I guess that if that is important for you guys then it is an award winning map. But I don't see any innovation here, it has all been done before, yawnnnnnnnn...............
starparty
this is not that bad, i like it. i think there should be highground paths with ramps from center to the 3 and 9 lowground expos though, going just beside the islands
FateD
simply a 2nd path from minonly arcadia style to mid on both sides would make this map balanced i think :o
Testbug
what are you doing? the author is nor here! DG)SpoilR uploaded the map because it was the winner, ut wuthor won't read this never
FateD
oh :o
Testbug
hey!! some1 added a 2nd entrance to the bridged multy!
Grief_Stricken
oic; that someone was me XD
Testbug
at last!!!!
we've been telling you to make this edits for a long long time.

nice work grief, i finally like you :P
larjarse
Sexy curves for sure.
larjarse
Add at least a little decoration to the center. This map is looking hot.
Grief_Stricken
Latest version was added
LasTCursE
Grief the master
Replays


--Qed_Bisu vs WWB(1on1, 1.16)
--ReDToSs vs phunny(1on1, 1.16)
--Qed_Bisu vs ixL.johnnyboii(1on1, 1.16)
--Qed_Bisu vs Freck(1on1, 1.16)
--MassiveAttack vs Telecom(1on1, 1.16)
--BobbySue vs F35(1on1, 1.16)
--GuN-Target vs Biatch(1on1, 1.16)
--QEd)RE vs DapixX(1on1, 1.16)
--QEd)RE vs i_shaLL_kiLL_U(1on1, 1.16)
--river vs vazze(1on1, 1.16)
--RedW4rrior vs choijh(1on1, 1.16)
--GaToRs vs Lurial(1on1, 1.16)
--Qed_Bisu vs Freck(1on1, 1.16)
--heBop vs Xeno-Gen(1on1, 1.16)
--aG.Whom vs Ruff(TR)(1on1, 1.16)
--aG.Whom vs Ruff(TR)(1on1, 1.16)
--aG.Whom vs aG.Garty(1on1, 1.16)
--Trust)T(mE vs noah_fecks(1on1, 1.16)
--HilariouS vs B.Z.O.E(1on1, 1.16)
--HilariouS vs B.Z.O.E(1on1, 1.16)
--reSt[Shield] vs ThinkTank(1on1, 1.16)
--ME_ttt vs ME_MioSio(1on1, 1.16)
---]Anarchy[- vs wishbones(1on1, 1.16)
--aG.Whom vs PowerMix(OD)(1on1, 1.16)
--PiraTe[uC] vs chacha(1on1, 1.16)
--Sky.Korean vs Tupac(1on1, 1.16)
--Rancores vs ibats(1on1, 1.16)
--iRky vs iGame)Patapon(1on1, 1.16)
--Qed_Bisu vs utc-x17(1on1, 1.16)
--E]z-UnrealNoob vs 4example(1on1, 1.16)
--Qed_Bisu vs Hero]ConTroL(1on1, 1.16)
--SH-Thanatos vs DigitalMyStOrY(1on1, 1.16)
--prusha vs findoo(1on1, 1.16)

Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Twilight Star
Newest updates:
  (2)Reflection 0
  (8)Ancient Ruins
  (2)Urban Jungle 1.0
  (3)Tempest 1.1
  (4) Hell point 0.3
  (2)Butter 2.0b
  (2)Gambit 0.81
  (4)Augustgrad 2503
  (4)0301 015
  (6)The Distrupter
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • Share..(Shade)R)
  • I nee..(
  • Magna..(RedGoliath)
  • No Fo..(Minerals)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(sugardad)
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)