broodwarmaps.net banner

BWMN Time
12/09/2019
01:26
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "final" maps.   Show all maps.
Last update for (4)Rewaltzz : 2008, 01, 23 11:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2743 (4)Rewaltzz 128*128CarlSagan, M#, Mazix0.2finalground

The map has been rated 33 times and got a total of 5 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Mapghost
2 vs 2 Team Play Map.

High platform is very crucial in this map.

Author CarlSagan is pro map maker. he made loki, desert fox, blitz.
modified by Mapghost
WHiTeSTRiPeS-
Nice. the only thing else i can say is the base sizes seem pretty small xd
uC.MorroW
teal + blue > red + purple
am i right?
Grief_Stricken
interesting idea,and also good executed.but tankable start positions?-hell NO.
other than that i think the mains are too small.
SiaBBo
Tank drop = gg
spinesheath
Gorky Island.

Terran really will most likely own here.
Can marines reach workes from the high ground?
Mapghost
No. Zerg or Protoss can attack terran while he prepare tank. and when tanks dropped, zerg can use mutalisk. so tank works very well, but fast tank drop can't works well.
LGI
Well dude, you can build bunkers on the high ground, you can drop barracks, you can also drop factories, but there is no room for a platform, so a fast drop factory can only make damage with valtures, which is strong enough if the player on the low ground haven't made any sunk/cannon defence near his main minerals. Anyway with a barrack up there and 2 scvs to make bunkers and turrets it's enough to kick someones ass at his main minerals. Mutes can hardly save you in this minute of the game.

EDIT: Also there is positional imbalances... Purps and reds nat are a lot more safer then teals and blues... Because you have only one side to protect.
modified by LGI
Mapghost
LGI//when terran attack the enemy's starts, enemys can harvest their nat because terran only has high-platform-unit.(nat is very safe)

I thought that terran will good in this map before play this map with other mappers. but when we played, only-high-platform-terran has left. because they can't block their starts.

'nat imbalance' is for 'unit route imbalance'. when player placed 1+4, they can't collect(?) unit each other but enemys can.
Replays


--MSharp_M3 ; DHEN vs Zzz_ ; DDolChu(2on2, 1.15)

Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Spindrift
Newest updates:
  (5)Quintessence
  (2)Frost_River 1.0
  (4)191110 005
  (2)Fire_Fist
  (2)Karnage
  (2)Predator
  (2)Ascension
  (2)RidgeCrest
  (2)Overwatch 2.3
  (4)In the Way of ..
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(JungleTerr)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake