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Last update for (4)Rewaltzz : 2008, 01, 23 11:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2743 (4)Rewaltzz 128*128CarlSagan, M#, Mazix0.1finalground

The map has been rated 57 times and got a total of 5 points
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Mapghost
2 vs 2 Team Play Map.

High platform is very crucial in this map.

Author CarlSagan is pro map maker. he made loki, desert fox, blitz.
modified by Mapghost
WHiTeSTRiPeS-
Nice. the only thing else i can say is the base sizes seem pretty small xd
uC.MorroW
teal + blue > red + purple
am i right?
Grief_Stricken
interesting idea,and also good executed.but tankable start positions?-hell NO.
other than that i think the mains are too small.
SiaBBo
Tank drop = gg
spinesheath
Gorky Island.

Terran really will most likely own here.
Can marines reach workes from the high ground?
Mapghost
No. Zerg or Protoss can attack terran while he prepare tank. and when tanks dropped, zerg can use mutalisk. so tank works very well, but fast tank drop can't works well.
LGI
Well dude, you can build bunkers on the high ground, you can drop barracks, you can also drop factories, but there is no room for a platform, so a fast drop factory can only make damage with valtures, which is strong enough if the player on the low ground haven't made any sunk/cannon defence near his main minerals. Anyway with a barrack up there and 2 scvs to make bunkers and turrets it's enough to kick someones ass at his main minerals. Mutes can hardly save you in this minute of the game.

EDIT: Also there is positional imbalances... Purps and reds nat are a lot more safer then teals and blues... Because you have only one side to protect.
modified by LGI
Mapghost
LGI//when terran attack the enemy's starts, enemys can harvest their nat because terran only has high-platform-unit.(nat is very safe)

I thought that terran will good in this map before play this map with other mappers. but when we played, only-high-platform-terran has left. because they can't block their starts.

'nat imbalance' is for 'unit route imbalance'. when player placed 1+4, they can't collect(?) unit each other but enemys can.
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--MSharp_M3 ; DHEN vs Zzz_ ; DDolChu(2on2, 1.15)

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