|Back to "final" maps. Show all maps.|
Last update for (4)Rewaltzz : 2008, 01, 23 11:14
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2743|| (4)Rewaltzz|| 128*128||CarlSagan, M#, Mazix||0.1||final||ground|
The map has been rated 45 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|2 vs 2 Team Play Map.|
High platform is very crucial in this map.
Author CarlSagan is pro map maker. he made loki, desert fox, blitz.
modified by Mapghost
|Nice. the only thing else i can say is the base sizes seem pretty small xd|
|teal + blue > red + purple|
am i right?
|interesting idea,and also good executed.but tankable start positions?-hell NO.|
other than that i think the mains are too small.
|Tank drop = gg|
Terran really will most likely own here.
Can marines reach workes from the high ground?
|No. Zerg or Protoss can attack terran while he prepare tank. and when tanks dropped, zerg can use mutalisk. so tank works very well, but fast tank drop can't works well.|
|Well dude, you can build bunkers on the high ground, you can drop barracks, you can also drop factories, but there is no room for a platform, so a fast drop factory can only make damage with valtures, which is strong enough if the player on the low ground haven't made any sunk/cannon defence near his main minerals. Anyway with a barrack up there and 2 scvs to make bunkers and turrets it's enough to kick someones ass at his main minerals. Mutes can hardly save you in this minute of the game. |
EDIT: Also there is positional imbalances... Purps and reds nat are a lot more safer then teals and blues... Because you have only one side to protect.
modified by LGI
|LGI//when terran attack the enemy's starts, enemys can harvest their nat because terran only has high-platform-unit.(nat is very safe)|
I thought that terran will good in this map before play this map with other mappers. but when we played, only-high-platform-terran has left. because they can't block their starts.
'nat imbalance' is for 'unit route imbalance'. when player placed 1+4, they can't collect(?) unit each other but enemys can.
--MSharp_M3 ; DHEN vs Zzz_ ; DDolChu(2on2, 1.15)
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots