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Last update for (4)Rewaltzz : 2008, 01, 23 11:14
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2743|| (4)Rewaltzz|| 128*128||CarlSagan, M#, Mazix||0.1||final||ground|
The map has been rated 35 times and got a total of 5 points
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|2 vs 2 Team Play Map.|
High platform is very crucial in this map.
Author CarlSagan is pro map maker. he made loki, desert fox, blitz.
modified by Mapghost
|Nice. the only thing else i can say is the base sizes seem pretty small xd|
|teal + blue > red + purple|
am i right?
|interesting idea,and also good executed.but tankable start positions?-hell NO.|
other than that i think the mains are too small.
|Tank drop = gg|
Terran really will most likely own here.
Can marines reach workes from the high ground?
|No. Zerg or Protoss can attack terran while he prepare tank. and when tanks dropped, zerg can use mutalisk. so tank works very well, but fast tank drop can't works well.|
|Well dude, you can build bunkers on the high ground, you can drop barracks, you can also drop factories, but there is no room for a platform, so a fast drop factory can only make damage with valtures, which is strong enough if the player on the low ground haven't made any sunk/cannon defence near his main minerals. Anyway with a barrack up there and 2 scvs to make bunkers and turrets it's enough to kick someones ass at his main minerals. Mutes can hardly save you in this minute of the game. |
EDIT: Also there is positional imbalances... Purps and reds nat are a lot more safer then teals and blues... Because you have only one side to protect.
modified by LGI
|LGI//when terran attack the enemy's starts, enemys can harvest their nat because terran only has high-platform-unit.(nat is very safe)|
I thought that terran will good in this map before play this map with other mappers. but when we played, only-high-platform-terran has left. because they can't block their starts.
'nat imbalance' is for 'unit route imbalance'. when player placed 1+4, they can't collect(?) unit each other but enemys can.
--MSharp_M3 ; DHEN vs Zzz_ ; DDolChu(2on2, 1.15)
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