| Back to "beta" maps. Show all maps. Last update for (2)Demons Hole : 2008, 06, 11 13:02
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2748 | (2)Demons Hole | 128*128 | SiaBBo | 0.3 | beta | ground | The map has been rated 44 times and got a total of 13 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
SiaBBo | | | So, new map from me. I hope u like it. Don't forget give me some helpful comments. Oops, there is unused start location, but it is nothing important. ^_^ modified by SiaBBo | Nureru | | | I'm not sure I understand this map.
You have it so the natural's mins are extending out so the ramp down feels cramped, and then you have the most arbitrary mineral block I've ever seen extending from the ramp across from the main. I'm really not sure what purpose that would serve.
Mineral blocks in the islands would probably be nice so Terran couldn't just float a command center down there. It's probably not as big a deal as it would be were it raised, but it won't hurt anything.
Also, it looks like it is very difficult to defend the nat. I imagine it would make it needlessly difficult for zerg. | SiaBBo | | | That mineral wall on the ramp make defend easier. Without it zerg's sunkens don't have enough range to kill attackers. But now there are that wall sunkens have enough range.
And I think if terran try fast cc lift on that island it is suicide. Ranged units kill workers easy. modified by SiaBBo | LasTCursE | | | goodmap ;] | MorroW | | | LasTCursE stop commenting old maps damnit i alrdy told u before!
the nat made like that, will it really effect gameplay? | LasTCursE | | | off fuck this stupid site and your stupid rules | SiaBBo | | | Morrow what if i edited something? ._. |
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