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Last update for (4)Citlaltepetl : 2010, 08, 26 16:29
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2811 (4)Citlaltepetl 128*128ProTosS4EveR0.2betaground

The map has been rated 62 times and got a total of 13 points


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

I'm still in my mad mapping rush and it's my first ash map. xP

Main (744*8M 5000G)
Nat (744*7M 5000G)
Minonly (744*6M 0G)

Neutral with gas (1500*6M 5000G)
Neutral w/o gas (1500*7M 0G)

Citlaltepetl is a volcano in Mexico. Tenochtitlan, Teotihuacan and Citlaltepetl are all aztec names. Here is a pic with a lot of aztec cities, so if you see a strange name, think about it. ;)

why so low minerals?! oO
do you got a mineral hack?! :o
solid, and standard map.
nice picture :D
ok, go die too long url
modified by ProTosS4EveR
For this particular volcano you should have probably used the Jungle tileset, LOL! I am not sure that terran will ever be able to get up that ramp vs an aggressive toss. Maybe if you split it into equal size ramps some distance away from each other.

Have you been in Mexico? I lived in Mexico for a while, Tenochtitlan was the capital of the Aztec empire. The surrounding area nowadays is Mexico City. Some of the names like Cuernavaca, Veracruz and others are Spanish not Aztec. Popocatepetl and Iztaccihualt are two beautiful volcanoes. I made it up to the snowline of popo, it overlooked a vast plain that had wild horses! From the "Golfe Du Mexique" label I take it the figure above was from a French source. Does the red line indicate the route that the Spanish conquistador Cortes followed?
your mom's a volcano
I don't like the map; it's setup like a turtle map, but then you can't effectively turtle because of the unbuildable terrain in front of the ramp. I don't like the "one ramp to rule them all" approach either.
Everything is just way too spread apart ._.
way to basic nothing catches my eye here
Not enough gas. Other than that, I suppose it's okay, though the whole "one ramp per player" really bites. Terrans aren't gonna get up if a 'Toss player throws psi storms down on infantry. Lurks on higher ground would kill them as well.

This is a very anti-Terran map, though it has a lot of potential.

My suggestions:

-Center expos should have gas
-Two ramps per player, one large, one smaller, but still wide enough to accomodate enough troops
-Unbuildable terrain is too close to the naturals, move it up a bit, just so one of the corners is in bunker/cannon/sunken range

You have unbuildable doodads at the centre expansions (and if this was intentional, first of all that's retarded, second they're asymmetrical.)

Other than that, interesting map.

- Divided ramp in 2 parts, one small one large.
- Made a unbuildable path at north and bottom them you have an other way to defeat your ennemy. :P
- Removed the unbuildable doodads, they were not done intentionally.
cool map, good 2v2
added 2 reps, i am 5dronegg(its not nal_ra) :D
shitttt watch nightmarjoo vs crackling @hellfire.
now imagine a top vs bottom here.
how is zerg going to get a 3rd gass?
zerg won't be able to get the 9/3 gass cuz it's near to toss's nat.
so zerg will be have 3 minonlies being the next gass in another main.

in a horizontal positions any player will be able to take nat gas, 3/9 gass, the next nat gass and the same-side next gass main. so it'll be heavy on gass like this. this is no problem but to vs bottom is
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THis bot has an exceptional map taste, me rikey.

--Real.aleX vs P4E(1on1, 1.15)
--Real.skY- vs P4E(1on1, 1.15)

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