Excalibur | | |
Omg pokemon attack named map!
I need:
Suggestions for expo placement
Finish deco (Actually, cracky if you read this, would you like to help me with deco on this plz? :3 )
I also am looking at the possibility of making the side paths normal dirt or something like that.
Edit: Only lings/ghosts can pass through the little mid passage, i used mostly unwalkable tiles under the two sprites. modified by Excalibur |
Crackling | | |
lol i'm really sorry but this is just bad ._.
theres nothing worth it to fix damned :( |
Excalibur | | |
Orly? I thought it was really nice. One of the best ideas ive had, even though i know that isnt saying much. =/ |
illisid | | |
what is the point of that zergling ramp if its easier and more effective to go through the big ramp? |
LML | | |
the gas of blue's nat should be moved, it is currently just gay placed, tbh.
Blocks P at fe, and makes it either block units (with probes gathering) or can also provide ling hole, you need to block with probes.. |
Rye | | |
Surf? With no water? lulz |
Testbug | | |
lol Excalibur, Crackie ws just being funny.
plase finish the expos.
@Rye:
i've seen surf with no water at Jackass.com |
Crackling | | |
nah i wasnt funny lol -.-
|
illisid | | |
no i know what theyre for, but this one is pointless. it leads to nowhere. there is no reason to send the lings through there. at least yet, this map seems to be pre-beta. (alpha?) |
neobowman | | |
Looks like u can't get through Blue's nat with an army without going through the gas line. Reminds me of blue storm for some inexplicable reason. Are those even paths I see? |
MorroW | | |
i think the middle is kinda nice, but the sides at left and right aint that nice (no ideas tho)
added a gmc
middle reminded me of blue storm modified by MorroW |
SiaBBo | | |
Move blue's natural's gas up. |
Excalibur | | |
Thanks for the suggestions all, i think i have some ideas now. <3 Cracky :3
Edit:
Added expos. modified by Excalibur |
ptar | | |
blue storm clone xD |
Excalibur | | |
Clone? No. But influenced id say. |
Lancet | | |
Cool map but the low main & nat with one exit ramp will favor toss over terran (here the fact that the main's choke is wide open exaxerbates this). In the map Nazca multiple exit ramps from the nat attempted to compensate for this, maybe you can do something similar extending the nat in the direction opposite from the mineral formations. Make at least 2 exit ramps perhaps. |
Nightmarjoo | | |
bad |
Excalibur | | |
@Lancet: I have an idea, thanks.
@Nightmarjoo: Most useful comment ever. Seriously. XD
Marked a position where im thinking of putting a ramp, maybe a small units only ramp (Infantry) or something like that. Im on the laptop now and id have to do it after school. modified by Excalibur |