NastyMarine | | |
deco isnt finished.
Notes:
Devouring ones are placed at sunken expos to prevent fast expanding. Is that too much? |
NastyMarine | | |
the sunken expo also has modified resources:
gas - 2000
minerals - 1000
the mains have 1 mineral node at 500.
the nats ahve 2 mineral nodes at 500 |
MorroW | | |
many neutral stacked, like 2 lings at 7, was meant to be like that?
rotical imbalance, only works 2v2, no? modified by MorroW |
NastyMarine | | |
it was meant to be like that for the picture. it doesnt affect in game since only sprites show up in game for player 12 and i just didnt delete the extra zerglings |
NastyMarine | | |
UPDATE:
- Moved Sunken Colonies at Naturals.
- Removed Devouring ones. |
MorroW | | |
a neutral zerg base in middle would kinda fit in lol |
Lancet | | |
The high ground nat is a bit away from the main's ramp. Will sunkens placed in the creep there by a zerg player doing fe be able to cover the nat's entrance and still be eble to defend the gas on the other side?
In the horizontal and vertical matchups against terran that in-base low ground gas-expo will be unusable. I know you placed a wide ramp next to those corridors but still a terran tank push against toss right next to the rim of its base will be very strong. |
MorroW | | |
purple seems closer his ramp than blues |
NastyMarine | | |
Im going to update this map today! |
Crackling | | |
yay1! |
LostTampon | | |
woo! |
Crackling | | |
wheres my updoot -.- |
NastyMarine | | |
going to update today for sure. basically minor edits imo:
changed sunken placement at nats to block direct cc placements (or w.e. nexus or hatch).
added decoration around map.
NOTE: THE CREEP FOR THE SUNKEN COLONIES THAT ARE LOCATED WITH THE LOW GROUND EXPOS DONT EXPAND OVER THE CLIFF. |
LostTampon | | |
gogo update!
interesting map so far .) |
NastyMarine | | |
terrain modifications coming in the next update. modified by NastyMarine |
Crackling | | |
you better hurry you lazy bitch :D |
Rye | | |
I like your ramps. But the pic is bad. :( |