|deco isnt finished.|
Devouring ones are placed at sunken expos to prevent fast expanding. Is that too much?
|the sunken expo also has modified resources:|
gas - 2000
minerals - 1000
the mains have 1 mineral node at 500.
the nats ahve 2 mineral nodes at 500
|many neutral stacked, like 2 lings at 7, was meant to be like that?|
rotical imbalance, only works 2v2, no?
modified by MorroW
|it was meant to be like that for the picture. it doesnt affect in game since only sprites show up in game for player 12 and i just didnt delete the extra zerglings |
- Moved Sunken Colonies at Naturals.
- Removed Devouring ones.
|a neutral zerg base in middle would kinda fit in lol|
|The high ground nat is a bit away from the main's ramp. Will sunkens placed in the creep there by a zerg player doing fe be able to cover the nat's entrance and still be eble to defend the gas on the other side?|
In the horizontal and vertical matchups against terran that in-base low ground gas-expo will be unusable. I know you placed a wide ramp next to those corridors but still a terran tank push against toss right next to the rim of its base will be very strong.
|purple seems closer his ramp than blues|
|Im going to update this map today!|
|wheres my updoot -.-|
|going to update today for sure. basically minor edits imo:|
changed sunken placement at nats to block direct cc placements (or w.e. nexus or hatch).
added decoration around map.
NOTE: THE CREEP FOR THE SUNKEN COLONIES THAT ARE LOCATED WITH THE LOW GROUND EXPOS DONT EXPAND OVER THE CLIFF.
interesting map so far .)
|terrain modifications coming in the next update.|
modified by NastyMarine
|you better hurry you lazy bitch :D|
|I like your ramps. But the pic is bad. :(|