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Last update for (4)BackWoods : 2008, 03, 30 04:07
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2910|| (4)BackWoods|| 128*128||WHiTeSTRiPeS-||0.5||beta||ground|
The map has been rated 50 times and got a total of 26 points
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|:) finally another map|
4 players, cooperative play, deco.. what else could you ask for? ;p
modified by WHiTeSTRiPeS-
|I can't help but think that blue and red are getting a way better deal ._.|
I don't care for the long distances, lack of space, and patthing issues assiciated with neutrals.
Red/blue probably mine faster, and are closer to SW/NE, whereas teal/purple are closer to the islands, but they're island -.-
decoration kind of sucks ._.
I'm not a 2v2 player, so I dunno how it'll play cooperatively, but I know it'll suck hard for 1v1.
|so blue and red r the only players that can get the min-only correct?|
the water is like a compleat line.. doesnt look too good
i kind of agree with nightmarjoo
|Reminds me of (4)Archmage, but probably plays better. :O |
Perhaps add another expo or two? It seems a bit low on resources for a 4p map.
modified by Rye
|Scouting is going to be uber-anoying here. Also moving troops around depending on what the starting position is and whether the neutrals have been removed.|
|Rye, you mean (6)Archmage, and a map that plays better than Archmage does not exist.|
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