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Last update for (4)BackWoods : 2008, 03, 30 04:07
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2910 (4)BackWoods 128*128WHiTeSTRiPeS-0.5betaground

The map has been rated 50 times and got a total of 26 points
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Comments:   GMCS (0 elements)


WHiTeSTRiPeS-
:) finally another map

4 players, cooperative play, deco.. what else could you ask for? ;p

comments/criticism welcome
modified by WHiTeSTRiPeS-
Nightmarjoo
I can't help but think that blue and red are getting a way better deal ._.

I don't care for the long distances, lack of space, and patthing issues assiciated with neutrals.

Red/blue probably mine faster, and are closer to SW/NE, whereas teal/purple are closer to the islands, but they're island -.-

decoration kind of sucks ._.

I'm not a 2v2 player, so I dunno how it'll play cooperatively, but I know it'll suck hard for 1v1.
MorroW
so blue and red r the only players that can get the min-only correct?

the water is like a compleat line.. doesnt look too good

i kind of agree with nightmarjoo
Rye
Reminds me of (4)Archmage, but probably plays better. :O

Perhaps add another expo or two? It seems a bit low on resources for a 4p map.
modified by Rye
Lancet
Scouting is going to be uber-anoying here. Also moving troops around depending on what the starting position is and whether the neutrals have been removed.
Nightmarjoo
Rye, you mean (6)Archmage, and a map that plays better than Archmage does not exist.
Rye
Yeah, (6).
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