new account
list users
Map DB
Map Access
New map
Edit map

Back to "beta" maps.   Show all maps.
Last update for (2)HighRoad : 2008, 04, 19 03:15
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2934 (2)HighRoad 128*128SiaBBo0.3betaground

The map has been rated 46 times and got a total of 15 points

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (3 elements)

Helpful comments and suggestions plz.
Emergency numbers:
USA: 911
GBR: 999
SWE: 112

Dont drink and drive

Too much colesterol is bad for your health

Also consider taking a 20 minute walk every day, it will keep you in good condition.

modified by Starparty
How about... a choke?
I can take the low road.
I don't understand gmcs...
I don't understand whatever Bolt_Head posted in the GMCS...
Interesting but I guess that what I don't like about the map is that there is only one ramp leading down from the center to the main/nat area. Low ground main & nat connected to a high ground center by a single ramp is considered P>T. In the map "Nazca", the area outside the nat has 3 access ramps to the center, which compensate terran for the advantage the nat/main layout give toss.

Now, yeah I know there is the way of the temple and the other ramp but it is a long distance (and you have to destroy the temple). Also it's difficult to send a large army down this route to break a high ground blockade by your opponent because as soon as your army is far away enough he will descend down the ramp and attack your nat/main. I am not sure this alternate route to exit the nat will be enough compensation.

Depending on where you are in the main those mineral lines near the center to the North and South can mess up pathing, but I guess in most cases it won't be a problem.
Added new ramp.

I really want more comments here.
modified by SiaBBo
Wow. 2 ramps with one wide entrance? Won't Terran get murdered? Also, a probe or SCV being able to skip past minerals at side of main might encourage proxy.
Sorry if I did not make myself understood, look at the map Nazca, what I meant is more than one ramp leading to the area in front of the nat.

The new ramp you placed changes the dynamics of the map a lot because the nat and main are "cut" into two separate domains, there are now two avenues of attack. If you take over your nat you will still need to watch your back. I don't know if it will work, terran may have a tough time.

Upload replay for this map
Add your comment:

Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Lethal 1.0
Newest updates:
  (4)Nocturne of Sh..
  (2)Odd-Eye 4.2c
  (2)Lobotomy 2.82
  (3)Ra 0.66
  (2v6)Rich vs Lean
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)