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Last update for (4)Frogwalk : 2013, 04, 18 03:26
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3174 (4)Frogwalk 128*128nowhereMan-0.5betaground

The map has been rated 52 times and got a total of 28 points
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Comments:   GMCS (1 elements)


nowhereMan-
-
modified by nowhereMan-
modified by nowhereMan-
neobowman
I doubt Zerg will ever get their second gas up fast enough if the Terran opponent is clockwise from their position. The cliff covers both of the gas expansions. That basically means insta death if you get a few medic and marines on the cliffs.
SiaBBo
Zerg never get backdoor.
starparty
pimpfactor
nowhereMan-
the concept of the map is not, that you have to take the backdoor-expo in order to win the game

i wanted to create a backdoor expo which isnt a "present" for all players -> which leads to more offensiv-strategies

and no it doesnt mean insta death... 2-3 sunkens (+overlord) and your rines&medics are dead... you will need tanks in tvz to destroy this expo

the zergplayer can use the gas-expo, which cliff is controled by the zerg

i mentioned that in pvt the bridge @minsonly is a bit small... its very hard to play against lurk contain... maybe i will widen it a bit
modified by nowhereMan-
spinesheath
Sunkens can't kill mnm on cliffs, especially when they simply stand out of range -> zerg can't get backdoor gas. It would be quite an investment to defend 2 spots with sunkens, btw.
The nat is a minonly as well, so barely useful in zvt.
The only safe gas expands are the additional mainbases.
maximumdan
http://img508.imageshack.us/my.php?image=4c2bf1scmqm2.jpg
modified by maximumdan

a little prettier now
modified by maximumdan
nowhereMan-
thx maximumdan

spinesheath... suggestions?
nat to gas expo makes every terran to a monster... (2 secure expos for terran = horror)
spinesheath
2 secure expos for terran still is better than no gas for zerg.

Well, imo you should add gas to the nat and maybe remove the gas from the backdoor.

It also could be nice if you add ramps at the location I marked in GMCS.
nowhereMan-
update:
http://img525.imageshack.us/img525/7804/frogwalkpy0.jpg

-made small ramps on the desired position... big ones would destroy my idea :/
-natural now got gas, backdoorexpo no gas
-the entrance is a little bit bigger
-changed the middle a bit

it is possible to update files of the map etc?
modified by nowhereMan-
Testbug
the small ramps are not needed :S
it'll be better if you remove them.

you can edit your maps in the "edit map" button below "new map"
don't you remember the map password? :(
nowhereMan-
okay update (not the observer-version)
i liked the idea with small ramps, but i removed them again
modified by nowhereMan-
nowhereMan-
okay after i mentioned the "symetric"-tool in scmcraft ( -_- ) i changed it up a little bit again

comments?
modified by nowhereMan-

and another update because of gameplay issues
modified by nowhereMan-
SiaBBo
I think none gonna take that island.
nowhereMan-
hm terran players could use it (with floating cc), its very easy to defend

modified by nowhereMan-
SiaBBo
Well, its not very easy to defend. And terran dont need 5 gas. There is 4 pretty easy gasses already.
nowhereMan-
do you think there are too many gas expos? or in general expansions?
Starparty
liked the first version better. it just needed some pimping tbh
nowhereMan-
tbh?
spinesheath
to be honest
Testbug
i though tbh = (8)The Big Hunters
spinesheath
BGH = Big Game Hunters. Never heard about The Big Hunters Oo
PsychoTemplar
Turn show grid off when making a picture.
Testbug
he isn't showing the grid.
he is just using a programm that extract maps for chess not for starcraft.
but if you enlarge the picture, you'll see it's not a grid.
spinesheath
A program that extracts maps for chess? Afaik chess always uses the same "map" Oo
Nightmarjoo
He's making fun of the grid.
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