|2nd map i've posted|
first time i've used the mirror tool
inspired by Hunters, Wuthering, Blue Storm, and LT
edit: maybe Z's third gas is too hard to get? might be a T map
modified by anotak
|The map looks a bit bland. Also, a lot of the corridors are really tight, helping T.|
|How exactly does one use the mirror tool ?|
|Looks very similar to challenger somehow ;) Has some Blizzard-feeling to it imo :)|
The MirrorTool is available in the newest version of SCMDraft2 (http://www.stormcoast-fortress.net/downloads/scmdraft2ZIP/)
In terrain mode, you'll see 3 unchecked boxes in the toolbar; with these you can turn the mirror tool on or off.
|it's everywhere too tight at the moment.for an adequate racial balance you will need open places where z&p can use it to their own advantage.|
just make the water parts smaller and you can fix it easily
|edited, made more open, other minor edits.|
|OMG... the mirror tool is like teh ownzzz..... it rulez!!|
|Red's natural expo gas is a lot safer from harassment than blue's. I suggest just forgetting about the gas issue for any base but the mains, or finding a more balancing position.|
|the minerals amount is simply too huge;except in the main & the minonlies.when you have 9 pieces in the main you shouldn't give more than 8 the nat - i wont give here more than 7.the same outside between 8 & 6 pieces;you have amounts of 9 & 10.|
the pathes in the SW & NE are too tight - make them larger.also change the placement of minerals in the N & S expos - they blocking the access when you come over the path from the other expo.
i still miss some open areas(you have so much useless water!);and you have to care about the pathing as well
deco & doodads later when all the other things are done
|the minerals is too huge? there's less than most promaps i've seen, but i'll mess around with it|
those SW and NE paths are for harassment, not full-on attacks..
i agree on deco and doodads