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Last update for (2)Cosmic Dust 1.0 : 2008, 08, 22 01:28
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3205 (2)Cosmic Dust 1.0 128*96Seal0.4finalground

The map has been rated 52 times and got a total of 20 points
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Comments:   GMCS (0 elements)


NastyMarine
those islands are disastrous! who in the right mind would use them?

Interesting concept overall though and I like it mostly.

PS: the author is a great singer
jeb
Nice flow!
NastyMarine
remove the islands and place them on the high platform at 11 1/2 and 5 1/2
Seal
Thank you for your suggestions£¬ I will consider it.
Seal
but if i put them on the high platform at 11 1/2 and 5 1/2, the roads may be very narrow.
LasTCursE
mains too big :?
modified by LasTCursE
NastyMarine
no mains are fine imo
SiaBBo
Nice, WHY THE HELL YOU PROTECT YOUR MAP SO I CAN'T OPEN IT? -_-

Mains are too big. Way to 2 from main could be smaller. Those islands are just bad. You cant protect them.

Those gas expos on middle are bad. Why minerals are like that?

I remember my map "Delirium." People said everything is too big. Well this have like same problem. Well middle is ok, but look those platforms at 6 and 12.

I have to say i dont really like those webs on center. If there are tanks and you try attack with goons you have to micro them and you cant do anything in your base. And when your not in web anymore half of yours goons are dead. You have to like always attack from 6 or 12.
Seal
yes, players can easily defend the mid route by range units behind the webs, but not only terran can do this.

for example, tanks can not easily get across the web if there are goons in the opposite. although the attack range of siege tank is very long, only a few tanks which are out of the web can attack. protoss can kill the tanks who have just pass through the web suffering a small amount of damage. the same thing also happens in tvt pvp zvz zvp pvz zvt tvz.
modified by Seal
Seal
i will reconsider the 'bad' islands.
and you said 'everything is too big'. it maybe.
i am always afraid that my map is too narrow, too Terran. i will test them.
Seal
i have modified the map. i think it's musch better now.
SiaBBo
Still 6 and 12 is maybe too big. Maybe add island there? :B Im not sure is it too big cuz i cant open the map. :B
Seal
version 1.0 without protection has been uploaded.

i think the highlands of 6&12 are ok.

nightmarjoo said its very easy for terran to defend the area where the three routes end. im not sure about that and need some guy help testing it.
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--Seal vs nightmarjoo(1on1, 1.15)

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