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Last update for (3)evasion : 2008, 09, 23 23:54
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3245 (3)evasion 128*128Seal0.2betaground

The map has been rated 45 times and got a total of 8 points
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Comments:   GMCS (0 elements)


Seal
not finished yet. the protoss assimilators are just like Troy's.
MorroW
i wanna be zerg
NastyMarine
I thought we left the spell era? :P

Decent layout but I think spitfire did this type of layout before and achieved a better example. I think u should get the spells imo
Nightmarjoo
Interesting. Looks hard to move around/flank though.
testbug
yeah, i also made this map, and when protoss4ever show me spitfire's version i just removed mine.
Seal
lol
i see it. their layout is similar, but my map is different from spitfire's.
every start point has 2 nats. you can choose 1 to make your first expansion. then you can see the nat-to-nat distance depends on the two players choice. my goal is to see different type of games on this map.
its my first time to make a 3-player map. symmetry problem nags me.
btw: nat's gas are tankable from the opposite side.
Seal
it has many problems. i may try a 2-player map with the same concept.
JungleTerrain
looks tight
Crimson)S(hadow
you effectively put monty hall + troy concepts into one map
Seal
monty hall + troy + hwansanbul :)
SiaBBo
That 3 minerals exp is useless.
Nightmarjoo
The dweb at choke concept came from our own (4)Avatar, before any korean mapper touched the concept. Hwansanbul was definitely not the first map to use it -_- A fair amount of people are familiar with Avatar anyway, as it has been in news posts and a couple tournaments through gosugamers.net.

Also, the only thing similar to anything in Monty Hall is the double entrance thing, but that is also present in Hwansanbul, so to include Monty Hall imo is redundant.
MorroW
and lost temple cuse theyre both jungle
JungleTerrain
python clone! Andromeda clone! Blue Storm clone!
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