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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3283 | (2)Altercation | 128*128 | Manbearpig | 2.4 | beta | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Manbearpig | | | Sorry for the picture quality not exactly sure why it turned out that way
I mainly made this map to see if i could make that symbol into a map roughly i used kind of a beakmagoji ish starting mineral setup
the random stuff in the water is simply because i didn't know what to put there exactly I think it might be to tight and I'm not to sure if theres to many expansions or not this is also the first map I used the symmetry tool on lol | neobowman | | | Baekmagoji was really imba because of the two gas at the start. Anyway, you don't need the neutral sunk because the Zerg's natural is at the choke. EVEN PATHS!!! Positional balance. Units on low ground can see units on raised jungle but not units on high ground. How much minerals are in the main's patches? | Manbearpig | | | Ahhh in that case i think i can remove the sunken, and i believe 15 with 4 that have less mins so that they mine away faster. | JungleTerrain | | | you can make a map with this concept without wasteing alot of this space
Looks tight |
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