| Back to "final" maps. Show all maps. Last update for (4) Dark Knight 2.01( : 2008, 10, 13 02:37
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3284 | (4) Dark Knight 2.01( | 128*128 | Punk | 0.5 | final | ground | The map has been rated 44 times and got a total of 24 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
ProTosS4EveR | | | mutas are imba here, u can't defend your nat
north and south 3rd gases entrances are smaller than east and west ones
bisic map with some flaws | SiaBBo | | | I would like to if u add minonly or something. It's too basic just now. | NastyMarine | | | This map has a very simple design and straight-forward gameplay. I like this map just because more mappers are moving towards complicated maps, and its just refreshing to see an older type of design .
As ProTosS4EveR said, you can't defend you natural, so add space behind the mineral lines for anti-air.
A Mineral Only is impossible to add with this design without confining it. | MNeox | | | The layout seems similar to that of Luna, though I don't like the mineral placements. |
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