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Last update for (2)Sing for the Day II : 2009, 01, 24 00:56
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3362 (2)Sing for the Day II 96*128Trooper aka plague0.1betaground

The map has been rated 64 times and got a total of 5 points

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Comments:   GMCS (0 elements)

Well this is my newest map. I think its the best ive done so far, but tell me any improvements i need to do. i put as experamental because of eggs the minerals and the ion cannon.
First off, I like the basic layout and idea.

The nats seem really small, but with a wide choke. Also, I ca see pathing requirring a lot more micro to get where you want your units, especially with that ion cannon and minerals blocking the closest ramp to your opponent. Maybe try switching the current natural with that second, mineral-only nat, and making the high rise terrain guard it possibly. Or you could go for a Rush Hour 3 kind of nat, open as is, just switch them as I suggested.

Siege tanks will have a field day on this map, from looks alone. :S
I see only one start location. Fix ur mineral lines. Both naturals should have same way those minerals.
look at some pro maps and try to make deco and mineral formations close to theirs ;) the result will be much better :)
modified by LasTCursE
Hey everyone strait and edited from about 2 months ago i give you sing for the day two. Things i made differant added toss jail green crap chamber thing on high platform took out eggs and some min blocks, expo closest to nat is a min only, nat is pushed more into the choke for sunkens, 2nd ramp with min block and ion cannon is gone for no pathing and just stupid idea. Question whats with blue circles those are pylon buildy things idk why i put them there. please comment what you think from last time.
looking good but i think its a bit Terran favored

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