|i found it in "intothemap" :)|
|Neat, but way too tight =/|
|there isn't path issue i plaid it already|
|LOL, you have eyes?|
modified by SiaBBo
|YOU ARE AN IDIOT! you haven't plaid the map but you defend your own idea o.O IT HASN'T ANY PATH ISSUE!!! |
fuck you lastcruse, there IS path ussue. PERIOD
modified by Testbug
|You see that little bridge? Are you saying your units just take that longer path without any trouble?|
|omg siaboo and lascurse are retards, this is a feature of a map|
siabbo: write in bluestorm's and blitz's topic "path issue" -.-'''''''
|I don't comment old maps. Even if it's feature of a map there's still the path issue right? |
About the map, that path issue is gonna be much worse than in blue strom or blitz. Whole map is too tight and those temples and every little random path will confuse player.
Distances are way too long.
modified by SiaBBo
|siabbo edited his comment|
modified by ProTosS4EveR
|Hm I agree with Siabbo somewhat. The claim distances are too long applies to the undeterred path large units can take. To get from your main to their main with large units, you have to go to the very opposite side of the map from your main, then to the side of the map your main is, then back to the opposite side. ie, main2main distances for large units is 3 times the small-unit main2main distance, and probably approximately twice the size of bluestorm's (already longer than normal) main2main distance [for large units].|
I would remove or replace the xel nagas.
But lastcurse, there definitely are a lot of pathing issues all over this map.
|why you all say this to me ? this is a korean map :D the password is 1 if any one wants to pimp the korean map ;)|
"there isn't path issue i plaid it already"
how can you move from blue main to 6 o'clock?
using 3 o'clock Wide Bridge? or stacking at 6 o'clock temple?
this problem doesn't existe at Baekdu or Voices because [Ragnarok]Valkyrie and Testbug fixed all the possible path issues.