broodwarmaps.net banner

BWMN Time
04/27/2024
02:36
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "final" maps.   Show all maps.
Last update for (2)Allegro_0.80v : 2008, 12, 15 06:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3400 (2)Allegro_0.80v 128*128some korean guy0.3finalground

The map has been rated 46 times and got a total of 14 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


LasTCursE
i found it in "intothemap" :)
Nightmarjoo
Neat, but way too tight =/
TwoS
Alkas?
SiaBBo
PATH ISSUE.
LasTCursE
there isn't path issue i plaid it already
SiaBBo
LOL, you have eyes?
modified by SiaBBo
LasTCursE
YOU ARE AN IDIOT! you haven't plaid the map but you defend your own idea o.O IT HASN'T ANY PATH ISSUE!!!

fuck you lastcruse, there IS path ussue. PERIOD
modified by Testbug
SiaBBo
You see that little bridge? Are you saying your units just take that longer path without any trouble?
neobowman
Bifrost
ProTosS4EveR
omg siaboo and lascurse are retards, this is a feature of a map
siabbo: write in bluestorm's and blitz's topic "path issue" -.-'''''''
SiaBBo
I don't comment old maps. Even if it's feature of a map there's still the path issue right?

About the map, that path issue is gonna be much worse than in blue strom or blitz. Whole map is too tight and those temples and every little random path will confuse player.

Distances are way too long.
modified by SiaBBo
ProTosS4EveR
siabbo edited his comment
modified by ProTosS4EveR
Nightmarjoo
Hm I agree with Siabbo somewhat. The claim distances are too long applies to the undeterred path large units can take. To get from your main to their main with large units, you have to go to the very opposite side of the map from your main, then to the side of the map your main is, then back to the opposite side. ie, main2main distances for large units is 3 times the small-unit main2main distance, and probably approximately twice the size of bluestorm's (already longer than normal) main2main distance [for large units].

I would remove or replace the xel nagas.

But lastcurse, there definitely are a lot of pathing issues all over this map.
LasTCursE
why you all say this to me ? this is a korean map :D the password is 1 if any one wants to pimp the korean map ;)
Testbug
LasTCursE said:
"there isn't path issue i plaid it already"

how can you move from blue main to 6 o'clock?
using 3 o'clock Wide Bridge? or stacking at 6 o'clock temple?

this problem doesn't existe at Baekdu or Voices because [Ragnarok]Valkyrie and Testbug fixed all the possible path issues.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Scorpian
Newest updates:
  (2)Odd-Eye 4.2b
  (4)Diamondback 1.1b
  (4)Maw of the Dee..
  (4)Aquamarine 1.01
  (8)19977383763838..
  (2)Dusk_0.60
  (4)Blustercrux_0.60
  (4)Daedalus_0.60
  (2v6)Rich vs Lean
  (3)Ra 0.66
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)