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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3425 | (4)Till the Day1.9 | 128*128 | Capn Awesom | 2.3 | final | ground | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Capn Awesom | | | My second map from the SYS contest | testbug | | | nat gas shouldn't be in te way.
just place all the resources in one side(gass + minerals) so units will have just 2 ways, one to the choke and the ther to the backdoor.
you should place more walkable tiles near the minonlies, so dragoons can hit the tanks in the tight path (like in HH)
blue and purple islands should be changed, to be equal to rd and teal, i don't know why are blue and teal like that lol.
islands can be bigger, so they become droppable like Cooseum nats?
too much ice, don't use that white terrain, try some brige tiles ;) | Nightmarjoo | | | The neat thing here is that you can't the island without first mining out one of the nat minerals.
Overall I really like this map. | Testbug | | | ohhhh, that's why!
then islands are suppose to be late game expos...
really nice! | spinesheath | | | I just fear that the middle has too many obstacles considering that you cam get 3 bases fairly easily. | ProTosS4EveR | | | i didn't realized that, cool |
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