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Last update for (4)Apotrope : 2009, 07, 25 06:01
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3758 (4)Apotrope 128*128aeoliant0.1betaground

The map has been rated 62 times and got a total of 5 points
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Comments:   GMCS (0 elements)


aeoliant
so first 4 player map, hope i used space effectively. one thing im thinking is that the 3rd gas may be too difficult/awkward to get. comments are appreciated.
sTY_leZerG-eX
I like a couple of things but that 3rd gas sucks man, there are to many min only expos.
I don't see the point in those neutral temples, but maybe thay do something other than path issue care expalning what that is?
One last thing, no point pouting that mineral in the middle of the min only's, every one knows how to do the worker jump, i think u should remove it.
Middle might be 2 tight tho.
coV
Right now Terran OP 'cause he can just lift to third gas.
Middle is too tight 'cause of the mineral expansion.
I think you should have an expansion at 12 and 6, remove the minerals at middle, and remove the doodads in middle as well.
The natural don't defend the ramp well so either move the ramp close to natural or move the natural closer to ramp. I would say move the ramp to natural.
aeoliant
thanks lezerg and cov. just wondering how the expos would be received.

to lezerg: yeah i realized that gas will suck here. thanks. also the temples make you climb the highground to get through that part. they dont block anything completely so they wont cause pathing issues. and for the mineral block, well who knows maybe itll make a difference. i really dont like the idea of ccs being floated there. the block is a 16 block as well.

to cov: yeah i think i will move the main ramps and make the expos at 12 and 6. as for the middle ill try to make it bigger.


*edited*
changed main ramps, expos at 12 and 6, removed middle expos and doodads.
modified by aeoliant
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