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Last update for (3)Temple Of Syrinx : 2009, 07, 25 11:49
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3759 (3)Temple Of Syrinx 128*128Trooper0.1betaground

The map has been rated 53 times and got a total of 5 points

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Comments:   GMCS (0 elements)

Hey dippity dee its trooper again. Well after spending hours of hours of sit downs of sit downs, i have finaly created beta version on my newest map. This is my first 3 player maps so i dont know much about it. First off the deco not done the expo's will look more like the top left one when i edit more tommorow but i pooped from doing mapping so i taking rest of night off from editing it. Also the ruines around the crying moon in the middle of map will be edited too push placed it down there for tonight just to show what i sorta planing on with that. Also raised jungle in left right and bottom right going to edit that too till no drops can happen just put it there to show you what it sorta be like. now lets start. Obviously this is inspired by Testbugs Endless fields. there are 4 temples on the moon 1 is in middle as you can see the rest are blocking a ramp each. I'm going to test it tommorow like i said im tired from doing this the entire map so not sure about ballance. But give me your feed back and thanks.
Looks tight IMO.
not testbug was inspired by testbug but he dident make it.
imo looks like a lot of expos for 3 people. but the terrain editing looks nice
played it once found a few bugs. 4 o clock start location there is a hole in the wall >.<. also i need to edit nats too, nats too tight.
Ugly terrain, you even messed up parts that can be done perfectly with normal ISOM style terrain.
Bridge tiles in areas that are supposedly medium ground, creates that 70% hit chance thing where "normal people" wouldn't expect it.
it's a bad version of endless fields -.-
use normal terain please, you don't have enough pratice to do something like that, and even testbug's version sucks

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