broodwarmaps.net banner

BWMN Time
11/16/2019
22:45
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (5)Noise Complaint : 2009, 07, 31 01:47
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3770 (5)Noise Complaint 128*96aeoliant0.2betaground

The map has been rated 28 times and got a total of 5 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


aeoliant
hey guys this is the first odd-numbered player map ive made. hope most of the stuff is the same size. i was kicking around this concept before of having each base have an advantage over one of his neighbours but with 4 players the mains become huge. so i tried 5 and i hope the mains aren't too small. other than that its a normal map. oh and under the power generator is a geyser. comments are appreciated.
coV
Don't really think you should be making 5 player maps on 128x96.
Seems like some wasted space on water.
Natural is really small, going to cause some pathing issue.
Middle is a bit smaller.
aeoliant
its actually 128x112. i might redo this idea on a 4p map but i wanted to see what people thought of it first.
tktkvroom
u did a good job with ur concept map just needs to be carved out more to look sexy
illisid
Actually this looks really fun. I agree with tktk make it sexy and I'll play on this one oodles

And keep it 5 player. there are way too few good ones out there.
modified by illisid
aeoliant
so when you say sexy, i'm not cartosexual so bear with me, what do you mean? lol.
Starparty
what he means is to even out the paths to make them a bit more streamlined if that makes sense

see yellow or any map at similar degree of mastery to see what i mean
LarJarsE
The power generators don't make much sense to me from a strategic standpoint. The distance from chokes varies from base to base, and they would have little impact on narrowing chokes. Might as well use a doodad.

ALSO: question: How do you make neutral buildings appear in melee?
modified by LarJarsE
aeoliant
larjarse: the power generators are covering a geyser. they don't block pathing. and you just add a neutral sprite. if you use scmdraft go to the sprites layer instead of the unit layer.
coV
Sprites > Unit Sprites > Building
Make sure it is in Player 12
LarJarsE
I've tried that, and the neutral buildings don't show. A sprite doesn't have values like health and path-blocking like actual units do.

I must be doing something wrong.. Sprites>Unit Sprites>Terran>Special Buildings>Power Generator

that doesn't work for me.
coV
Make sure you use SCMDraft2 and make sure the it's player 12.
Starparty
try aligining it to the grid too, it might help
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)TheSpringWind2.4
Newest updates:
  (4)191110 005
  (2)Fire_Fist
  (2)Frost_River 1.0
  (2)Karnage
  (2)Predator
  (2)Ascension
  (2)RidgeCrest
  (2)Overwatch 2.3
  (4)In the Way of ..
  (8)tosky
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(JungleTerr)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake