aeoliant | | |
hey guys this is the first odd-numbered player map ive made. hope most of the stuff is the same size. i was kicking around this concept before of having each base have an advantage over one of his neighbours but with 4 players the mains become huge. so i tried 5 and i hope the mains aren't too small. other than that its a normal map. oh and under the power generator is a geyser. comments are appreciated. |
coV | | |
Don't really think you should be making 5 player maps on 128x96.
Seems like some wasted space on water.
Natural is really small, going to cause some pathing issue.
Middle is a bit smaller. |
aeoliant | | |
its actually 128x112. i might redo this idea on a 4p map but i wanted to see what people thought of it first. |
tktkvroom | | |
u did a good job with ur concept map just needs to be carved out more to look sexy |
illisid | | |
Actually this looks really fun. I agree with tktk make it sexy and I'll play on this one oodles
And keep it 5 player. there are way too few good ones out there. modified by illisid |
aeoliant | | |
so when you say sexy, i'm not cartosexual so bear with me, what do you mean? lol. |
Starparty | | |
what he means is to even out the paths to make them a bit more streamlined if that makes sense
see yellow or any map at similar degree of mastery to see what i mean |
LarJarsE | | |
The power generators don't make much sense to me from a strategic standpoint. The distance from chokes varies from base to base, and they would have little impact on narrowing chokes. Might as well use a doodad.
ALSO: question: How do you make neutral buildings appear in melee? modified by LarJarsE |
aeoliant | | |
larjarse: the power generators are covering a geyser. they don't block pathing. and you just add a neutral sprite. if you use scmdraft go to the sprites layer instead of the unit layer. |
coV | | |
Sprites > Unit Sprites > Building
Make sure it is in Player 12 |
LarJarsE | | |
I've tried that, and the neutral buildings don't show. A sprite doesn't have values like health and path-blocking like actual units do.
I must be doing something wrong.. Sprites>Unit Sprites>Terran>Special Buildings>Power Generator
that doesn't work for me. |
coV | | |
Make sure you use SCMDraft2 and make sure the it's player 12. |
Starparty | | |
try aligining it to the grid too, it might help |