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Last update for (2)Acrid : 2009, 08, 20 04:50
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|3809|| (2)Acrid|| 128*96||coV||0.2||beta||ground|
The map has been rated 48 times and got a total of 11 points
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|Yeah, my only problem is the nat to nat situation and some others.|
|Coc good job, only thing Id do is make 12 oclock island ;)|
|Oh yeah, didn't think of that. :P|
9 minerals main
7 minerals nat
6 minerals only
7 2nd naturals
8 third naturals
6 island expansion
There is a Xel Naga blocking around 11 and 1, kill it and you'll be having more safe expansions. The only thing I dislike about the temple is the units go retarded.
I'll try to make the middle look better, and yeah, the main's are pretty big, and the middle is bigger, lots of flanking and whatnot.
|imo its too linear though|
|Hell id even add a middle expo like in Andromeda, but make it ur own.|
|Well how do I make it less linear, have a design for each expansion?|
I'll think it about adding another expo.
Made 12 to island
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