numbness | | |
hey everyone i'm new here and really this is basicly my first map. I dident really try to decorate or anything yet because i dont want to try and decorate and have to come back and make a huge fix. So please tell me what you guys think. |
nastymarine | | |
Good execution. A simple, structured map yet it feels new. Welcome to bwmn |
JungleTerrain | | |
Welcome to bwmn
The naturals seem kind of small, but I can't tell from the picture. Seems really open, as if protoss or zerg might have an easy time flanking terran |
frontliner | | |
I like the map
Please add some decoration |
Numbness | | |
Just added some deco |
sWaGu | | |
i like how you made all the alternative routes but i think a bit less buildable top would be nice? |
LasTCursE | | |
basicly a early/mid max linear and booring game =] |
Lancet | | |
Welcome, interesting that your map has the same name as you, LOL!
The thing I don't like about the map is that third gas is right next to your main/nat. So the area players HAVE to control is confortably next to them. They will just make units and send them up the valley to attack. I think it would be more interesting if the nearest third gas were in the central valley right next to the wall of the side corridors. This would mean that players WOULD HAVE to control this more central area to expo there and also deal with the threat of being attacked from high ground. |
JungleTerrain | | |
For a first map, it's really good, but listen to Lancet, it makes sense. |
LML | | |
the thingy behind nat looks a bit like othello.
also there are too few gas expansions. Zerg can basicly never go ultras? |
coV | | |
I like this :) |
frontliner | | |
i like this map too!
|
Numbness | | |
edited to requests of editition |
coV | | |
I think the 2nd natural in the low ground might favor T because tanks can be on the cliff and tank your workers plus if reinforcements try to come it'll be easy to defend since they are coming from single ramps. |