broodwarmaps.net banner

BWMN Time
04/28/2025
15:01
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Numbness : 2009, 10, 16 00:31
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3877 (2)Numbness 96*128numbness2.3betaground

The map has been rated 24 times and got a total of 55 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


numbness
hey everyone i'm new here and really this is basicly my first map. I dident really try to decorate or anything yet because i dont want to try and decorate and have to come back and make a huge fix. So please tell me what you guys think.
nastymarine
Good execution. A simple, structured map yet it feels new. Welcome to bwmn
JungleTerrain
Welcome to bwmn

The naturals seem kind of small, but I can't tell from the picture. Seems really open, as if protoss or zerg might have an easy time flanking terran
frontliner
I like the map

Please add some decoration
Numbness
Just added some deco
sWaGu
i like how you made all the alternative routes but i think a bit less buildable top would be nice?
LasTCursE
basicly a early/mid max linear and booring game =]
Lancet
Welcome, interesting that your map has the same name as you, LOL!

The thing I don't like about the map is that third gas is right next to your main/nat. So the area players HAVE to control is confortably next to them. They will just make units and send them up the valley to attack. I think it would be more interesting if the nearest third gas were in the central valley right next to the wall of the side corridors. This would mean that players WOULD HAVE to control this more central area to expo there and also deal with the threat of being attacked from high ground.
JungleTerrain
For a first map, it's really good, but listen to Lancet, it makes sense.
LML
the thingy behind nat looks a bit like othello.

also there are too few gas expansions. Zerg can basicly never go ultras?
coV
I like this :)
frontliner
i like this map too!
Numbness
edited to requests of editition
coV
I think the 2nd natural in the low ground might favor T because tanks can be on the cliff and tank your workers plus if reinforcements try to come it'll be easy to defend since they are coming from single ramps.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (8)19977383763838..
Newest updates:
  (3)Nightmare 1.0
  (2)McDonalds 0.19
  (4)Nocturne
  (4)Espresso 0.61
  (2)Taurus 0.78
  (4)Radiance 1.0b
  (4)Desert Rose 1.1b
  (3)Tempest 1.3c
  (2)Urban Jungle 1..
  (4)CHEERUP 0.72
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(ubaTaeCJ)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)