|Pretty basic map. The mineral blocks are two groups of minerals (stacked five times each) with values of 0. Is this a good idea? Also, should I add another expo somewhere?|
|I like this map. Very subtle design. I think it there should be more expansions in my opinion.|
I like the natural design but I'm not sure its balanced.
|Map feels like a combination of a nastymarine map and a crackling map, not a bad combination.|
Nats could be a little less weird. Map's pretty tight because of how much space you use on 12/6.
|What do you mean by "weird"? Are the minerals placed in a bad spot? For the tightness, I'll just take away some of the high dirt that's near the middle of the ramp.|
|Pretty nice. But I don't like how the gas at blue's nat restricts movement while red's is out of the way.|
Gas issue isn't as important in nats as mains. You could get away with moving blue's nat gas above the mins.
|Also notice how blues gas is much more exposed and a lot harder to keep safe.|
Oh and the map definately lacks expansions / gas.
Other than that it looks great.
modified by spinesheath
|Alright, I made the 6 and 12 expos shorter, and put blue's geyser above the minerals. I have no clue where to put another expo. Do you guys have any ideas? |
EDIT: I just realized that the blocked ramp leading to blue's expo disappeared. It's been re-added into the map.
modified by Dem0nS1ayer