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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3990 | (2) Beyond Death | 128*128 | Zack1900 | 2.5 | beta | ground | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
zack1900 | | | Well this is my first "serious" map. The double gas expo in the bottom middle has 2 geysers with 1500 gas each. The buildings blocking the shortcut from nat to nat are double stacked.Their are nurtral spider mines at the chokes to conceal the real ones.The lower 2 and 11 o'clock expos can be tanked with a sporter on the ramp. There is a neutral CC in both mains and one in the 12 o'clock expo. The center most expo has reduced value mineral patches of 950 or 830, and a gas at about 2500. The nats are one rax one depot wallable, with units spawning inside the base.
I would love to hear your (constructive) criticism or complements, but as my first map I expect more of the first. At least their isn't a gas issue until you get the farthest expos.
Edit: their are various Terran Hero units scattered around including a super siege tank and an scv. That might make this an interesting map for Protoss. modified by zack1900 | zack1900 | | | Well the lack of comments is a little disheartening, but I decided that it needed a few changes.
I removed the Terran Heroes and spider mines. Their is an expo on the center high ground now to make it more valuable. The low ground center expo is now more vulnerable with the mineral value lowered to 750. The top corner expansions are now easier to defend since they are so far away from the main. I also added a little more deco, but not much more. Tell me if you think it needs more, I'm just not sure if I can add much without having any effect on game play.
Is there a way to improve pathing around the blocking buildings? |
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