broodwarmaps.net banner

BWMN Time
05/18/2024
08:12
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2) Beyond Death : 2010, 01, 21 08:04
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3990 (2) Beyond Death 128*128Zack19000.1betaground

The map has been rated 50 times and got a total of 5 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


zack1900
Well this is my first "serious" map. The double gas expo in the bottom middle has 2 geysers with 1500 gas each. The buildings blocking the shortcut from nat to nat are double stacked.Their are nurtral spider mines at the chokes to conceal the real ones.The lower 2 and 11 o'clock expos can be tanked with a sporter on the ramp. There is a neutral CC in both mains and one in the 12 o'clock expo. The center most expo has reduced value mineral patches of 950 or 830, and a gas at about 2500. The nats are one rax one depot wallable, with units spawning inside the base.

I would love to hear your (constructive) criticism or complements, but as my first map I expect more of the first. At least their isn't a gas issue until you get the farthest expos.

Edit: their are various Terran Hero units scattered around including a super siege tank and an scv. That might make this an interesting map for Protoss.
modified by zack1900
zack1900
Well the lack of comments is a little disheartening, but I decided that it needed a few changes.

I removed the Terran Heroes and spider mines. Their is an expo on the center high ground now to make it more valuable. The low ground center expo is now more vulnerable with the mineral value lowered to 750. The top corner expansions are now easier to defend since they are so far away from the main. I also added a little more deco, but not much more. Tell me if you think it needs more, I'm just not sure if I can add much without having any effect on game play.

Is there a way to improve pathing around the blocking buildings?
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Stay 1.0
Newest updates:
  (3)Downtown 0.84
  (3)A-Team 0.81
  (3)Endgame 0.66
  (2)Odd-Eye 4.2b
  (4)Diamondback 1.1b
  (4)Maw of the Dee..
  (4)Aquamarine 1.01
  (8)19977383763838..
  (2)Dusk_0.60
  (4)Blustercrux_0.60
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)