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Last update for (2)Frigate : 2010, 12, 09 23:08
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4221 (2)Frigate 96*128SiaBBo0.3betaground

The map has been rated 62 times and got a total of 18 points

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Comments:   GMCS (1 elements)

There is 5 Reactors stacked. Disruption Web is so it's little harder to attack there and it stops early Firebat rushes vs. Zerg. There is also 3 or 5 (don't remember :B) Xel' Naga Temples to the backdoor.
Reactors? You've been playing too much SC2 bro.
i don't get how the web will help in any posible way against a firebat rush(that i've never seen lol) cuz:
first terran uses marines to break down neutral building not firebats or scv's
and second if terran indeed rushes to firebaths the bridge gives him a far better option than breaking the backbuild so he can be flanked lol..
Firebaths in front on bridge rines behind = zerglings worthless

Remember terran likes tight spaces with not much ways to run or get flanked from :P

And i would say that terran would try to break the xel naga temples in a actual game instead of the web ones for 2 reasons
Backdoor isn't watced as easy and will make the other player split his army in half trying to defend
and because after you brake the reactors the other player still has only 1 ramp to defend : (his main is quite safe)
modified by LasTCursE
Yes, I started to think too that Web is pretty useless. I can easily remove that.
I think it would be interesting if you made the
d-webs into dark swarms.
Kind of waiting more comments than just about the web. :b
Kinda have the feeling that everybody comes online, visits this site just to see if theres some new comments. if not, they leave again.
so theres no new things.. we're all watching for something to happen right? if we all watch, theres no wonder why theres nothing new right? :|
About the GMC: the island doesn't really have any real purpose. It's just there so the middle wouldn't be so plain and boring. Now you can backstab easier actually. And ofcourse you can drop some tanks there if you're opponent doesn't have anything to shoot back. It's there too because of decoration.
I really don't think it would be bad, cept for tvt
P and Z could easily counter ranged units that are inside of a dark swarm(basic units ARE melee units remember).
yeah but melee units have to run alll the way around to get to the tanks were supposidely the rest of the terran army will be waiting for them infront of the bridge or on the other ramps.. ah yeah and tanks if positioned properly can even blast the bridge so they take even more dmg lol
modified by LasTCursE
I would fill in the water to the side of the main behind the nat a little more and move the sl/min formation closer to the nat ramp.

imo the xel naga neutral would be more interesting on the backdoor ramp rather than the bridge.

Middle is a little tight/linear, and the most spacious part of it is useless (farthest point from all expos). Consider making drastic changes with the middle/min only to fix this. One suggestion I have is to reverse the main pathing and min only, such that the nat bridge opened along the map edge upwards/downwards, with the min only ramp opening along the main towards the middle (min only is at 12/6 below/above the main respectively, bridge is near map edge). And then change the middle as is appropriate based on that.
i think you should move the main ramp a bit further from the expo so units don't go into the SCV line

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