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Last update for (4)Insider 2.2 : 2018, 06, 10 00:02
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|4546|| (4)Insider 2.2|| 128*128||Fenix_king||1.0||experimental||hybrid|
The map has been rated 35 times and got a total of 35 points
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I\'m a mapmaker from china.
I made this 2years ago£¬and it had been used in a small league
In fact£¬my English is not very good£¬and i hope u guys can understand what i\'m saying~~
And£¬now i\'m working for the china STL£¨SC-TeamLeague£©
We all tired about using the goddamn korean league maps£¬and my opinion is to choose some dope maps from BWMN.I love Freaking,NegativeZero & Crystal\'s things.
modified by Fenix_king
|You use more neutral buildings than I do!|
There will be much issues with armies pathing towards enemies base.
Middles do not have enough flanking room for zerg
Balance for races will most likely be bad, but fun games could be played on this causally :)
modified by CrystalDrag
|Welcome on site, Fenix.|
But there's really a lot of gas, especially with those double geysers. Are they all the full 5000?
I think pathing problems might not be so bad, if you rally to your nat.
I am assuming that you are aware of the kaydarin (not sure about the spelling here O_o) crystals being indestructible(?)
So I guess they are just for scouting [pylon/depot push workers] and probably terran cheese with baracks landing-pushing M&M forces across.
I think that flanking room in the middel would probably suffice, but terran can take a lot of expos, just creeping down the side paths.
So it would probably be a good idea to either connect the plateaus at 3 and 9 with the middle, or shrink those plateaus down a bit (thereby widening the valleys between the ramps) and add some small ramps (single or double sized) to the middle plateau in that area.
modified by Freakling
|Thanks for sharing your ideas,Freakling.|
|Welcome and nice creativity |
|Just uploaded the newest version of the map.|
not too many major changes, just fixed some tiny bugs.
|like outsider, but in !@|
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