broodwarmaps.net banner

BWMN Time
12/14/2019
07:06
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (4)Zerg Parking : 2012, 12, 24 12:35
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4548 (4)Zerg Parking 128*128policexiang0.2betaground

The map has been rated 33 times and got a total of 5 points
<<>>
Download
Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Freakling
Weird picture?
Why would Zerg need parking spaces O_o?!
policexiang
Because the zerg learning the human science and technology, blended in human life
NegativeZero
Some natural positions look considerably easier to FFE than others. There's a reason the symmetry tool in the editor exists...
modified by NegativeZero
CrystalDrag
SCMdraft does not do pictures like this?
Red and purple naturals will be harder to FFE than on the other ones.
You should have themed the map (and possibly the tileset) so that would happen... jungle is more primitive relative to space.
Annd gas issue.
Annd bad tile editting
policexiang
Thanks for your advice, please give more ideas
Freakling
Could you make a better picture first, with SCMDraft.
One that displays all units and doodads correctly, as they would appear in-game.
CrystalDrag
Picture.
Freakling
The trees are simply a bad idea. Tried and tested... and deemed disfunctional (->Problems with (3)Demons Forest, read my tile effects guide for details)

All the ramps are just really badly pasted in, no blends at all, they don't even align with the surrounding cliffs in most locations.

Reminds me a bit of (4)Harmony/Sword in the moon.
Pathing issues need to be checked, I guess...

You should make better use of symmetry, shapes are really different now and sizes don't match up at all. For example, SW main looks quite all right, others seem big, SE is simply and utterly HUGE.
modified by Freakling
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Dylarian Shipy..
Newest updates:
  (2)FataL_Combat_Z..
  (3)Battle_City_1.5
  (4)Polypoid 1.12v
  (3)Red Engine 1.04
  (5)Quintessence
  (2)Frost_River 1.0
  (4)191110 005
  (2)Fire_Fist
  (2)Karnage
  (2)Predator
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(JungleTerr)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake