|many quick updates|
|It's definetely unconventional. i like it :)|
|hm, terran could 'cliff' the natural if he just takes 2 scvs with the tanks, for building a depot/bay blocking the path from the back of the base.|
If terran takes the left upper corner cliff, his enemy (especially p) loses wo expansions at once.
Hard to get a 2nd expo.
That are some thoughts about it.
Though it is not my style, it's really original and well made. very interesting (and good!) style of mapping :)
|changed mineral placement in mains, it was annyoing to defend backdoor when you had to micro your units or they would try to go through workers|
|Your Sunken Pits and probably some other doodads are messed up from switching back and forth from starforge to staredit.|
|its just the jpg, i dont use starforge its to much trobules using it|
|just use scmdraft2.0, the image then is without any problems. even the startlocation icons are displayed correct!|
|ah, use scmdraft2.0 to create the image actually, that's what i meant ^^|
|btw, is there a way to switch the standard "save image"-file at scmdraft2 into making JPG instead of bmp?|
|Nope, i got a small "tool" from a friend of mine which writes a "Convert to jpg 90" line into the options in the right-click menu in windows. Everytime i select a bmp, i can convert it to jpg quality 90 with a simple click ;)|
or you use a pictureviewtool like irfanview or something. Just 3 additional clicks.
|atm, I am using paints for just saving the bmp as a jpeg again^^|
|get irfanview. This program is fast and very nice to resize images etc.|
Imo, this map has written MOTW all over it. Some small balance issues might be a problem, but it looks so good and fresh gameplay-wise, this could be a classic imo.
I hope there will be replays soon;)
|very tight i think|
|You could set ramps on the cliff at the up left corner to make it less terrandominated. |
|i dont think this map is terran dominated|
reasons, pretty hard for t to get second expo
and its quite open in middle imo+unbuildable ground
|this map looks really funny for proxy rushes and fast games. But i dont think it gives more than that unfortunatelly. there is just too little space to battle it out on. |
very nice design though, and a fitting name :9
GMCS: just a little tweak to increase battle area..
|btw, gmcs comment goes for the opposite highground too, im just too lazy to post it :P|
|i couldnt see where the gmcs was placed beacause i got no pic of the map in background but i guess it was about widen up middle.|
i did that and i also added a expo to fight over
|i see no difference :P|
|Wow, it's like on the battle.net page atm, i hit F5 multiple times, and nothing changes! :P|
Maybe your forgot to upload the pic?
|i changed some maps to userfinal|